bomb sound
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@@ -6,7 +6,7 @@
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-- version: 0.1
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-- script: lua
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-- luacheck: globals TIC btn btnp cls rect spr print exit
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-- luacheck: globals TIC btn btnp cls rect spr print exit sfx
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-- luacheck: max line length 150
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-- constants
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@@ -433,6 +433,7 @@ local function reset_player_entity(player)
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end
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local function explode(bombX, bombY)
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sfx(0, nil, 30) -- explosion sound, 30 ticks = 0.5 sec
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table.insert(explosions, {x = bombX, y = bombY, timer = EXPLOSION_TIMER})
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local gridX = math.floor(bombX / TILE_SIZE) + 1
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@@ -709,7 +710,7 @@ end
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-- </WAVES>
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-- <SFX>
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-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
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-- 000:f0e0d0c0b0a090807060504030201000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000020500000
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-- </SFX>
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-- <TRACKS>
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