level shadow
This commit is contained in:
@@ -134,6 +134,23 @@ function UI.draw_win_screen()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function UI.draw_game()
|
function UI.draw_game()
|
||||||
|
-- draw wall shadows first
|
||||||
|
for row = 1, 9 do
|
||||||
|
for col = 1, 15 do
|
||||||
|
local tile = map[row][col]
|
||||||
|
if tile == SOLID_WALL or tile == BREAKABLE_WALL then
|
||||||
|
local drawX = (col - 1) * TILE_SIZE
|
||||||
|
local drawY = (row - 1) * TILE_SIZE
|
||||||
|
rect(drawX + 2, drawY + 2, TILE_SIZE, TILE_SIZE, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- draw explosions (after shadows, before walls)
|
||||||
|
for _, expl in ipairs(explosions) do
|
||||||
|
rect(expl.x, expl.y, TILE_SIZE, TILE_SIZE, 2) -- red
|
||||||
|
end
|
||||||
|
|
||||||
-- draw map
|
-- draw map
|
||||||
for row = 1, 9 do
|
for row = 1, 9 do
|
||||||
for col = 1, 15 do
|
for col = 1, 15 do
|
||||||
@@ -153,6 +170,7 @@ function UI.draw_game()
|
|||||||
if map[pw.gridY][pw.gridX] == EMPTY then
|
if map[pw.gridY][pw.gridX] == EMPTY then
|
||||||
local drawX = (pw.gridX - 1) * TILE_SIZE
|
local drawX = (pw.gridX - 1) * TILE_SIZE
|
||||||
local drawY = (pw.gridY - 1) * TILE_SIZE
|
local drawY = (pw.gridY - 1) * TILE_SIZE
|
||||||
|
rect(drawX + 5, drawY + 5, 10, 10, 1) -- shadow
|
||||||
rect(drawX + 3, drawY + 3, 10, 10, 4) -- yellow background
|
rect(drawX + 3, drawY + 3, 10, 10, 4) -- yellow background
|
||||||
print("B", drawX + 5, drawY + 5, 0)
|
print("B", drawX + 5, drawY + 5, 0)
|
||||||
end
|
end
|
||||||
@@ -163,11 +181,6 @@ function UI.draw_game()
|
|||||||
UI.draw_bomb_sprite(bomb.x, bomb.y)
|
UI.draw_bomb_sprite(bomb.x, bomb.y)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- draw explosions
|
|
||||||
for _, expl in ipairs(explosions) do
|
|
||||||
rect(expl.x, expl.y, TILE_SIZE, TILE_SIZE, 6)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- draw players
|
-- draw players
|
||||||
for idx, player in ipairs(players) do
|
for idx, player in ipairs(players) do
|
||||||
UI.draw_player_sprite(player.pixelX, player.pixelY, idx == 1)
|
UI.draw_player_sprite(player.pixelX, player.pixelY, idx == 1)
|
||||||
|
|||||||
Reference in New Issue
Block a user