powerup sound
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@@ -663,6 +663,7 @@ function TIC()
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player.gridX == pw.gridX and player.gridY == pw.gridY then
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player.maxBombs = player.maxBombs + 1
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table.remove(powerups, i)
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sfx(1, nil, 8) -- short pickup beep
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end
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end
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end
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@@ -711,6 +712,7 @@ end
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-- <SFX>
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-- 000:f0e0d0c0b0a090807060504030201000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000020500000
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-- 001:050005000500050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000305000000000
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-- </SFX>
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-- <TRACKS>
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