credits menu
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@@ -53,6 +53,7 @@ local COLOR_YELLOW = 4
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local COLOR_GREEN = 6
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local COLOR_GREEN_LIGHT = 11
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local COLOR_BLUE = 12
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local COLOR_GRAY_LIGHT = 13
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local COLOR_WHITE = 15
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-- Game states
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@@ -60,6 +61,7 @@ local GAME_STATE_SPLASH = 0
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local GAME_STATE_MENU = 1
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local GAME_STATE_PLAYING = 2
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local GAME_STATE_HELP = 3
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local GAME_STATE_CREDITS = 4
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-- Powerup spawn chance
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local POWERUP_SPAWN_CHANCE = 0.3
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@@ -76,6 +78,7 @@ local TopBar = {}
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local Splash = {}
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local Menu = {}
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local Help = {}
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local Credits = {}
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local WinScreen = {}
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local GameBoard = {}
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local Bomb = {}
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@@ -423,25 +426,28 @@ function Menu.update()
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UI.print_shadow("Bomberman", 85, 20, COLOR_BLUE, false, 2)
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UI.print_shadow("Clone", 100, 40, COLOR_BLUE, false, 2)
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local p1_color = (State.menu_selection == 1) and COLOR_GREEN_LIGHT or COLOR_WHITE
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local p2_color = (State.menu_selection == 2) and COLOR_GREEN_LIGHT or COLOR_WHITE
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local help_color = (State.menu_selection == 3) and COLOR_GREEN_LIGHT or COLOR_WHITE
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local exit_color = (State.menu_selection == 4) and COLOR_GREEN_LIGHT or COLOR_WHITE
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local unselected = COLOR_GRAY_LIGHT
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local p1_color = (State.menu_selection == 1) and COLOR_GREEN_LIGHT or unselected
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local p2_color = (State.menu_selection == 2) and COLOR_GREEN_LIGHT or unselected
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local help_color = (State.menu_selection == 3) and COLOR_GREEN_LIGHT or unselected
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local credits_color = (State.menu_selection == 4) and COLOR_GREEN_LIGHT or unselected
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local exit_color = (State.menu_selection == 5) and COLOR_GREEN_LIGHT or unselected
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local cursor_y = 65 + (State.menu_selection - 1) * 16
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local cursor_y = 60 + (State.menu_selection - 1) * 14
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UI.print_shadow(">", 60, cursor_y, COLOR_GREEN_LIGHT)
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UI.print_shadow("1 Player Game", 70, 65, p1_color)
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UI.print_shadow("2 Player Game", 70, 81, p2_color)
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UI.print_shadow("Help", 70, 97, help_color)
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UI.print_shadow("Exit", 70, 113, exit_color)
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UI.print_shadow("1 Player Game", 70, 60, p1_color)
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UI.print_shadow("2 Player Game", 70, 74, p2_color)
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UI.print_shadow("Help", 70, 88, help_color)
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UI.print_shadow("Credits", 70, 102, credits_color)
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UI.print_shadow("Exit", 70, 116, exit_color)
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if Input.up_pressed() then
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State.menu_selection = State.menu_selection - 1
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if State.menu_selection < 1 then State.menu_selection = 4 end
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if State.menu_selection < 1 then State.menu_selection = 5 end
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elseif Input.down_pressed() then
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State.menu_selection = State.menu_selection + 1
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if State.menu_selection > 4 then State.menu_selection = 1 end
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if State.menu_selection > 5 then State.menu_selection = 1 end
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elseif Input.action_pressed() then
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if State.menu_selection == 1 then
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State.two_player_mode = false
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@@ -453,6 +459,8 @@ function Menu.update()
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Game.init()
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elseif State.menu_selection == 3 then
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State.game_state = GAME_STATE_HELP
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elseif State.menu_selection == 4 then
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State.game_state = GAME_STATE_CREDITS
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else
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exit()
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end
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@@ -508,6 +516,27 @@ function Help.update()
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end
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end
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--------------------------------------------------------------------------------
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-- Credits module
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--------------------------------------------------------------------------------
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function Credits.update()
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cls(COLOR_BLACK)
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UI.print_shadow("Credits", 90, 20, COLOR_BLUE, false, 2)
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UI.print_shadow("Author: Zsolt Tasnadi", 60, 50, 12)
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UI.print_shadow("Powered by Claude", 68, 66, 12)
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UI.print_shadow("Sponsored by Zen Heads", 52, 82, 12)
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UI.print_shadow("Happy X-MAS!", 80, 98, COLOR_RED)
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UI.print_shadow("Press SPACE to return", 60, 122, COLOR_GREEN_LIGHT)
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if Input.action_pressed() then
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State.game_state = GAME_STATE_MENU
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end
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end
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--------------------------------------------------------------------------------
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-- WinScreen module
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--------------------------------------------------------------------------------
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@@ -1229,6 +1258,9 @@ function TIC()
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elseif State.game_state == GAME_STATE_HELP then
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Help.update()
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return
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elseif State.game_state == GAME_STATE_CREDITS then
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Credits.update()
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return
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end
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-- GAME_STATE_PLAYING
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