new topbar
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@@ -68,6 +68,7 @@ local POWERUP_SPAWN_CHANCE = 0.3
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local Input = {}
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local Input = {}
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local Map = {}
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local Map = {}
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local UI = {}
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local UI = {}
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local TopBar = {}
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local Bomb = {}
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local Bomb = {}
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local AI = {}
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local AI = {}
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local Player = {}
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local Player = {}
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@@ -255,6 +256,31 @@ function Map.reset()
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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-- TopBar module
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--------------------------------------------------------------------------------
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function TopBar.draw()
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local p1 = State.players[1]
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local p2 = State.players[2]
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-- Player 1 (left side) - blue
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if p1 then
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print("P1", 2, 2, COLOR_BLUE)
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print("W:"..State.score[1], 16, 2, COLOR_BLUE)
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print("B:"..p1.maxBombs, 40, 2, COLOR_YELLOW)
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print("P:"..p1.bombPower, 64, 2, COLOR_ORANGE)
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end
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-- Player 2 (right side) - red
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if p2 then
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print("P:"..p2.bombPower, 168, 2, COLOR_ORANGE)
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print("B:"..p2.maxBombs, 192, 2, COLOR_YELLOW)
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print("W:"..State.score[2], 216, 2, COLOR_RED)
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print("P2", 232, 2, COLOR_RED)
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- UI module
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-- UI module
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@@ -280,7 +306,7 @@ function UI.draw_win_screen()
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rect(22, 32, 196, 76, COLOR_BLACK)
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rect(22, 32, 196, 76, COLOR_BLACK)
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UI.print_shadow("PLAYER "..State.winner.." WON!", 70, 55, COLOR_BLUE, false, 2)
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UI.print_shadow("PLAYER "..State.winner.." WON!", 70, 55, COLOR_BLUE, false, 2)
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if State.win_timer <= 0 or math.floor(State.win_timer / 15) % 2 == 0 then
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if State.win_timer <= 0 or math.floor(State.win_timer / 15) % 2 == 0 then
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UI.print_shadow("Press A to restart", 70, 80, COLOR_BLUE)
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UI.print_shadow("Press SPACE (A) to restart", 55, 80, COLOR_BLUE)
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end
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end
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end
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end
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@@ -347,18 +373,7 @@ function UI.draw_game()
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UI.draw_player_sprite(player.pixelX, player.pixelY, idx == 1)
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UI.draw_player_sprite(player.pixelX, player.pixelY, idx == 1)
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end
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end
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-- score display
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TopBar.draw()
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print(State.score[1]..":"..State.score[2], 5, 2, COLOR_BLUE)
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if State.two_player_mode then
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print("P1:ARROWS+SPACE P2:WASD+G", 40, 2, COLOR_WHITE)
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else
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print("ARROWS:MOVE SPACE:BOMB", 50, 2, COLOR_WHITE)
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end
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local human = State.players[1]
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if human then
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local available = human.maxBombs - human.activeBombs
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print("BOMBS:"..available.."/"..human.maxBombs, 180, 2, COLOR_GREEN_LIGHT)
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end
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end
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end
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function UI.update_splash()
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function UI.update_splash()
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