4
0

allow meet of players

This commit is contained in:
Zsolt Tasnadi
2025-12-04 15:07:29 +01:00
parent 944a493fef
commit e0d074760e

View File

@@ -970,19 +970,6 @@ function Game.check_death_by_explosion()
return false return false
end end
function Game.check_death_by_collision()
local human = State.players[1]
if not human then return false end
for _, player in ipairs(State.players) do
if player.is_ai and human.gridX == player.gridX and human.gridY == player.gridY then
Game.set_winner(2)
return true
end
end
return false
end
function Game.update() function Game.update()
-- Get human player as target for AI -- Get human player as target for AI
local human_player = State.players[1] local human_player = State.players[1]
@@ -1003,7 +990,6 @@ function Game.update()
Powerup.check_pickup() Powerup.check_pickup()
if Game.check_death_by_explosion() then return true end if Game.check_death_by_explosion() then return true end
if Game.check_death_by_collision() then return true end
return false return false
end end