# ----------------------------------------- # Makefile – Ebitengine project builder # ----------------------------------------- PROJECT = ebitenginedemo BIN_DIR = bin DIST_DIR = dist WASM_NAME = game.wasm OUTPUT_BIN = $(BIN_DIR)/$(PROJECT) OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME) OUTPUT_JS = $(DIST_DIR)/wasm_exec.js OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip VERSION_FILE = .version all: build build: @mkdir -p $(BIN_DIR) go build -o $(OUTPUT_BIN) . wasm: @mkdir -p $(DIST_DIR) GOOS=js GOARCH=wasm go build -o $(OUTPUT_WASM) . cp "$$(go env GOROOT)/lib/wasm/wasm_exec.js" $(OUTPUT_JS) export: wasm @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; exit 1; \ fi @echo "==> Packaging HTML/WASM for $(VERSION)" cp web/index.html $(DIST_DIR)/index.html zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html rm -f $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html watch: fswatch -o . | while read; do make build; done clean: rm -rf $(BIN_DIR) $(DIST_DIR) ci-version: @VERSION=$$(git describe --tags --dirty --always); \ echo $$VERSION > $(VERSION_FILE) ci-export: @VERSION=$$(cat $(VERSION_FILE)); \ $(MAKE) export VERSION=$$VERSION ci-upload: @VERSION=$$(cat $(VERSION_FILE)); \ FILE=$(OUTPUT_ZIP); \ sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \ $$FILE $(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/ ci-update: @VERSION=$$(cat $(VERSION_FILE)); \ curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION" .PHONY: all build wasm export watch clean ci-version ci-export ci-upload ci-update