package main import ( "image/color" "log" "math" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text" "golang.org/x/image/font/basicfont" ) const ( screenW = 640 screenH = 480 scale = 6.0 spacing = 1 ) type Game struct { start time.Time } var palette = []color.RGBA{ {0x1a, 0x1c, 0x2c, 0xff}, {0x5d, 0x27, 0x5d, 0xff}, {0xb1, 0x3e, 0x53, 0xff}, {0xef, 0x7d, 0x57, 0xff}, {0xff, 0xcd, 0x75, 0xff}, } func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.Black) msg := "TELETYPE GAMES" t := float64(time.Since(g.start).Milliseconds()) / 400.0 charW := int(7*scale) + spacing totalW := len(msg) * charW startX := (screenW - totalW) / 2 baseY := screenH / 2 for i, r := range msg { x := startX + i*charW y := baseY + int(math.Sin(t+float64(i)*0.4)*28) col := palette[(i+int(t*2))%len(palette)] draw := func(dx, dy int, c color.Color) { op := &ebiten.DrawImageOptions{} op.GeoM.Scale(scale, scale) op.GeoM.Translate(float64(x+dx), float64(y+dy)) op.ColorScale.ScaleWithColor(c) text.DrawWithOptions(screen, string(r), basicfont.Face7x13, op) } draw(4, 4, color.RGBA{0, 0, 0, 180}) draw(0, 0, col) } } func (g *Game) Layout(_, _ int) (int, int) { return screenW, screenH } func main() { ebiten.SetWindowSize(screenW, screenH) ebiten.SetWindowTitle("Teletype Games") game := &Game{start: time.Now()} if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } }