dialog skeleton

This commit is contained in:
2023-07-04 19:36:40 +02:00
parent 7874fc022f
commit 1451bd90c0
8 changed files with 162 additions and 51 deletions

60
konstructor/dialog.go Normal file
View File

@@ -0,0 +1,60 @@
package konstructor
import (
"image/color"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
type DialogLayout struct {
Background string
ChoiceFont FontLayout
}
type DialogChoice struct {
ID string
Label string
Handler func()
}
type Dialog struct {
CurrentSelected int
Layout DialogLayout
Choices []DialogChoice
}
func (dialog *Dialog) GetChoiceColor(i int) color.Color {
if dialog.CurrentSelected == i {
return dialog.Layout.ChoiceFont.SelectedColor
} else {
return dialog.Layout.ChoiceFont.Color
}
}
func (e *Engine) DialogDraw(screen *ebiten.Image) {
dialog := e.Domain.GetDialog()
face := GetFontFace(dialog.Layout.ChoiceFont)
for i, choice := range dialog.Choices {
offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1)
text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i))
}
}
func (e *Engine) DialogUpdate() {
dialog := e.Domain.GetDialog()
if e.Controller.UpPressed() && dialog.CurrentSelected != 0 {
dialog.CurrentSelected--
}
if e.Controller.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 {
dialog.CurrentSelected++
}
if e.Controller.Action0Pressed() {
dialog.Choices[dialog.CurrentSelected].Handler()
}
}