move KeyMap to Settings

This commit is contained in:
2023-07-04 23:53:03 +02:00
parent 6041c26eaa
commit 2c556a3dac
6 changed files with 33 additions and 36 deletions

View File

@@ -9,7 +9,7 @@ import (
) )
func (e *Engine) WatchKeyPress() { func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.KeyMap) values := reflect.ValueOf(e.Settings.KeyMap)
for i := 0; i < values.NumField(); i++ { for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key) key := values.Field(i).Interface().(ebiten.Key)
@@ -25,33 +25,33 @@ func (e *Engine) ClearKeyPresed() {
} }
func (e *Engine) UpPressed() bool { func (e *Engine) UpPressed() bool {
return e.PressedKey == e.KeyMap.Up return e.PressedKey == e.Settings.KeyMap.Up
} }
func (e *Engine) DownPressed() bool { func (e *Engine) DownPressed() bool {
return e.PressedKey == e.KeyMap.Down return e.PressedKey == e.Settings.KeyMap.Down
} }
func (e *Engine) RightPressed() bool { func (e *Engine) RightPressed() bool {
return e.PressedKey == e.KeyMap.Right return e.PressedKey == e.Settings.KeyMap.Right
} }
func (e *Engine) LeftPressed() bool { func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.KeyMap.Left return e.PressedKey == e.Settings.KeyMap.Left
} }
func (e *Engine) Action0Pressed() bool { func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.KeyMap.Action0 return e.PressedKey == e.Settings.KeyMap.Action0
} }
func (e *Engine) Action1Pressed() bool { func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.KeyMap.Action1 return e.PressedKey == e.Settings.KeyMap.Action1
} }
func (e *Engine) Action2Pressed() bool { func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.KeyMap.Action2 return e.PressedKey == e.Settings.KeyMap.Action2
} }
func (e *Engine) Action3Pressed() bool { func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.KeyMap.Action3 return e.PressedKey == e.Settings.KeyMap.Action3
} }

View File

@@ -11,7 +11,6 @@ type Engine struct {
Domain entity.DomainInterface Domain entity.DomainInterface
Settings *entity.Settings Settings *entity.Settings
KContext *entity.KContext KContext *entity.KContext
KeyMap entity.KeyMap
PressedKey ebiten.Key PressedKey ebiten.Key
} }

View File

@@ -1,14 +0,0 @@
package entity
import "github.com/hajimehoshi/ebiten"
type KeyMap struct {
Up ebiten.Key
Down ebiten.Key
Right ebiten.Key
Left ebiten.Key
Action0 ebiten.Key
Action1 ebiten.Key
Action2 ebiten.Key
Action3 ebiten.Key
}

View File

@@ -1,5 +1,18 @@
package entity package entity
import "github.com/hajimehoshi/ebiten"
type KeyMap struct {
Up ebiten.Key
Down ebiten.Key
Right ebiten.Key
Left ebiten.Key
Action0 ebiten.Key
Action1 ebiten.Key
Action2 ebiten.Key
Action3 ebiten.Key
}
type ScreenSettings struct { type ScreenSettings struct {
Width int Width int
Height int Height int
@@ -8,4 +21,5 @@ type ScreenSettings struct {
type Settings struct { type Settings struct {
Name string Name string
Screen *ScreenSettings Screen *ScreenSettings
KeyMap *KeyMap
} }

View File

@@ -9,7 +9,6 @@ import (
type Konstructor struct { type Konstructor struct {
Domain entity.DomainInterface Domain entity.DomainInterface
KeyMap entity.KeyMap
Settings *entity.Settings Settings *entity.Settings
KContext *entity.KContext KContext *entity.KContext
} }
@@ -29,7 +28,6 @@ func (k Konstructor) Run() {
ebiten.RunGame(&engine.Engine{ ebiten.RunGame(&engine.Engine{
KContext: k.KContext, KContext: k.KContext,
Domain: k.Domain, Domain: k.Domain,
KeyMap: k.KeyMap,
Settings: k.Settings, Settings: k.Settings,
}) })
} }

20
main.go
View File

@@ -27,22 +27,22 @@ func main() {
}, },
}, },
}, },
KeyMap: entity.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
Settings: &entity.Settings{ Settings: &entity.Settings{
Name: "Game", Name: "Game",
Screen: &entity.ScreenSettings{ Screen: &entity.ScreenSettings{
Width: 640, Width: 640,
Height: 480, Height: 480,
}, },
KeyMap: &entity.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
}, },
} }
k.Init() k.Init()