move KeyMap to Settings
This commit is contained in:
@@ -9,7 +9,7 @@ import (
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)
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func (e *Engine) WatchKeyPress() {
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values := reflect.ValueOf(e.KeyMap)
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values := reflect.ValueOf(e.Settings.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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@@ -25,33 +25,33 @@ func (e *Engine) ClearKeyPresed() {
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}
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func (e *Engine) UpPressed() bool {
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return e.PressedKey == e.KeyMap.Up
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return e.PressedKey == e.Settings.KeyMap.Up
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}
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func (e *Engine) DownPressed() bool {
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return e.PressedKey == e.KeyMap.Down
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return e.PressedKey == e.Settings.KeyMap.Down
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}
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func (e *Engine) RightPressed() bool {
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return e.PressedKey == e.KeyMap.Right
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return e.PressedKey == e.Settings.KeyMap.Right
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}
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func (e *Engine) LeftPressed() bool {
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return e.PressedKey == e.KeyMap.Left
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return e.PressedKey == e.Settings.KeyMap.Left
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}
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func (e *Engine) Action0Pressed() bool {
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return e.PressedKey == e.KeyMap.Action0
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return e.PressedKey == e.Settings.KeyMap.Action0
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}
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func (e *Engine) Action1Pressed() bool {
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return e.PressedKey == e.KeyMap.Action1
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return e.PressedKey == e.Settings.KeyMap.Action1
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}
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func (e *Engine) Action2Pressed() bool {
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return e.PressedKey == e.KeyMap.Action2
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return e.PressedKey == e.Settings.KeyMap.Action2
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}
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func (e *Engine) Action3Pressed() bool {
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return e.PressedKey == e.KeyMap.Action3
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return e.PressedKey == e.Settings.KeyMap.Action3
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}
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@@ -11,7 +11,6 @@ type Engine struct {
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Domain entity.DomainInterface
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Settings *entity.Settings
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KContext *entity.KContext
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KeyMap entity.KeyMap
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PressedKey ebiten.Key
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}
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@@ -1,14 +0,0 @@
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package entity
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import "github.com/hajimehoshi/ebiten"
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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@@ -1,5 +1,18 @@
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package entity
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import "github.com/hajimehoshi/ebiten"
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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type ScreenSettings struct {
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Width int
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Height int
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@@ -8,4 +21,5 @@ type ScreenSettings struct {
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type Settings struct {
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Name string
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Screen *ScreenSettings
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KeyMap *KeyMap
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}
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@@ -9,7 +9,6 @@ import (
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type Konstructor struct {
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Domain entity.DomainInterface
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KeyMap entity.KeyMap
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Settings *entity.Settings
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KContext *entity.KContext
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}
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@@ -29,7 +28,6 @@ func (k Konstructor) Run() {
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ebiten.RunGame(&engine.Engine{
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KContext: k.KContext,
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Domain: k.Domain,
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KeyMap: k.KeyMap,
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Settings: k.Settings,
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})
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}
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20
main.go
20
main.go
@@ -27,22 +27,22 @@ func main() {
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},
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},
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},
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KeyMap: entity.KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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Left: ebiten.KeyLeft,
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Action0: ebiten.KeySpace,
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Action1: ebiten.KeyAlt,
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Action2: ebiten.KeyControl,
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Action3: ebiten.KeyEscape,
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},
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Settings: &entity.Settings{
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Name: "Game",
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Screen: &entity.ScreenSettings{
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Width: 640,
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Height: 480,
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},
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KeyMap: &entity.KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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Left: ebiten.KeyLeft,
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Action0: ebiten.KeySpace,
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Action1: ebiten.KeyAlt,
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Action2: ebiten.KeyControl,
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Action3: ebiten.KeyEscape,
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},
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},
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}
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k.Init()
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