playground and object drawer skeleton
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23
main.go
23
main.go
@@ -12,26 +12,19 @@ import (
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func main() {
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k := konstructor.Konstructor{
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EngineWrapper: &engine.EngineWrapper{},
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Domain: &domain.Domain{
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Context: domain.Context{
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PlayerState: domain.PlayerState{
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Name: "Player One",
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},
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User: domain.User{
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Name: "John Doe",
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},
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},
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},
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Domain: &domain.Domain{},
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KContext: &entity.KContext{
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ScreenType: entity.MenuScreenType,
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ScreenValue: "MainMenu",
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CurrentLevel: 0,
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ScreenType: entity.PlaygroundScreenType,
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ScreenValue: "MainMenu",
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CurrentLevel: 0,
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CurrentPlayground: 0,
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},
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Settings: &entity.Settings{
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Name: "Game",
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Screen: &entity.ScreenSettings{
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Width: 640,
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Height: 480,
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Width: 320,
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Height: 240,
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Scale: 2,
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},
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KeyMap: entity.KeyMap{
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Up: ebiten.KeyUp,
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