engine layer

This commit is contained in:
2023-07-04 23:32:17 +02:00
parent 386bee5cd4
commit 374f7a9acc
10 changed files with 23 additions and 23 deletions

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@@ -0,0 +1,63 @@
package engine
import (
"fmt"
"game/konstructor/entity"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
type Controller struct {
PressedKey ebiten.Key
KeyMap entity.KeyMap
}
func (c *Controller) Watch() {
values := reflect.ValueOf(c.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
c.PressedKey = key
}
}
}
func (c *Controller) Clear() {
c.PressedKey = Controller{}.PressedKey
}
func (c *Controller) UpPressed() bool {
return c.PressedKey == c.KeyMap.Up
}
func (c *Controller) DownPressed() bool {
return c.PressedKey == c.KeyMap.Down
}
func (c *Controller) RightPressed() bool {
return c.PressedKey == c.KeyMap.Right
}
func (c *Controller) LeftPressed() bool {
return c.PressedKey == c.KeyMap.Left
}
func (c *Controller) Action0Pressed() bool {
return c.PressedKey == c.KeyMap.Action0
}
func (c *Controller) Action1Pressed() bool {
return c.PressedKey == c.KeyMap.Action1
}
func (c *Controller) Action2Pressed() bool {
return c.PressedKey == c.KeyMap.Action2
}
func (c *Controller) Action3Pressed() bool {
return c.PressedKey == c.KeyMap.Action3
}

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@@ -0,0 +1,53 @@
package engine
import (
"game/konstructor/entity"
"os"
"github.com/hajimehoshi/ebiten"
)
type Engine struct {
Domain entity.DomainInterface
Controller *Controller
Settings *entity.Settings
KContext *entity.KContext
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Settings.Screen.Width, e.Settings.Screen.Height
}
func (e *Engine) ScreenTypeIs(name string) bool {
return e.KContext.Screen.Type == name
}
func (e *Engine) Update(screen *ebiten.Image) error {
e.Controller.Watch()
if e.ScreenTypeIs("menu") {
e.MenuUpdate()
}
if e.ScreenTypeIs("dialog") {
e.DialogUpdate()
}
if e.ScreenTypeIs("playground") {
e.PlaygroundUpdate()
}
return nil
}
func (e *Engine) Draw(screen *ebiten.Image) {
if e.ScreenTypeIs("menu") {
e.MenuDraw(screen)
}
if e.ScreenTypeIs("dialog") {
e.DialogDraw(screen)
}
if e.ScreenTypeIs("playground") {
e.PlaygroundDraw(screen)
}
if e.Controller.Action3Pressed() {
os.Exit(1)
}
e.Controller.Clear()
}

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@@ -0,0 +1,46 @@
package engine
import (
"bytes"
"game/konstructor/entity"
"image"
"io/ioutil"
"log"
_ "image/png"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/examples/resources/fonts"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
)
func LoadImage(path string) *ebiten.Image {
file, err := ioutil.ReadFile(path)
if err != nil {
log.Fatal(err)
}
img, _, err := image.Decode(bytes.NewReader(file))
if err != nil {
log.Fatal(err)
}
out, err := ebiten.NewImageFromImage(img, 0)
if err != nil {
log.Fatal(err)
}
return out
}
func GetFontFace(layout entity.FontLayout) font.Face {
tt, _ := opentype.Parse(fonts.MPlus1pRegular_ttf)
face, _ := opentype.NewFace(tt, &opentype.FaceOptions{
Size: layout.DPI,
DPI: layout.Size,
Hinting: font.HintingVertical,
})
return face
}

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@@ -0,0 +1,34 @@
package engine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) DialogDraw(screen *ebiten.Image) {
dialog := e.Domain.GetDialog(e.KContext.Screen.Value)
face := GetFontFace(dialog.Layout.ChoiceFont)
for i, choice := range dialog.Choices {
offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1)
text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i))
}
}
func (e *Engine) DialogUpdate() {
dialog := e.Domain.GetDialog(e.KContext.Screen.Value)
if e.Controller.UpPressed() && dialog.CurrentSelected != 0 {
dialog.CurrentSelected--
}
if e.Controller.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 {
dialog.CurrentSelected++
}
if e.Controller.Action0Pressed() {
dialog.Choices[dialog.CurrentSelected].Handler()
}
e.Domain.SetDialog(e.KContext.Screen.Value, dialog)
}

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package engine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) MenuDraw(screen *ebiten.Image) {
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
face := GetFontFace(menu.Layout.MenuItemFont)
for i, menu_item := range menu.MenuItems {
color := menu.GetMenuItemColor(i)
offset := int(menu.Layout.MenuItemFont.Size) * (i + 1)
text.Draw(screen, menu_item.Label+"\n", face, 8, offset, color)
}
}
func (e *Engine) MenuUpdate() {
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
if e.Controller.UpPressed() && menu.CurrentSelected != 0 {
menu.CurrentSelected--
}
if e.Controller.DownPressed() && menu.CurrentSelected != len(menu.MenuItems)-1 {
menu.CurrentSelected++
}
if e.Controller.Action0Pressed() {
menu.MenuItems[menu.CurrentSelected].Handler()
}
e.Domain.SetMenu(e.KContext.Screen.Value, menu)
}

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@@ -0,0 +1,13 @@
package engine
import (
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.Domain.GetLevel(e.KContext.CurrentLevel)
}
func (e *Engine) PlaygroundUpdate() {
e.Domain.GetLevel(e.KContext.CurrentLevel)
}