engine layer
This commit is contained in:
63
konstructor/engine/engine.controller.go
Normal file
63
konstructor/engine/engine.controller.go
Normal file
@@ -0,0 +1,63 @@
|
||||
package engine
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"game/konstructor/entity"
|
||||
"reflect"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/inpututil"
|
||||
)
|
||||
|
||||
type Controller struct {
|
||||
PressedKey ebiten.Key
|
||||
KeyMap entity.KeyMap
|
||||
}
|
||||
|
||||
func (c *Controller) Watch() {
|
||||
values := reflect.ValueOf(c.KeyMap)
|
||||
|
||||
for i := 0; i < values.NumField(); i++ {
|
||||
key := values.Field(i).Interface().(ebiten.Key)
|
||||
if inpututil.IsKeyJustPressed(key) {
|
||||
fmt.Printf("Key pressed: %s\n", key)
|
||||
c.PressedKey = key
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Controller) Clear() {
|
||||
c.PressedKey = Controller{}.PressedKey
|
||||
}
|
||||
|
||||
func (c *Controller) UpPressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Up
|
||||
}
|
||||
|
||||
func (c *Controller) DownPressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Down
|
||||
}
|
||||
|
||||
func (c *Controller) RightPressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Right
|
||||
}
|
||||
|
||||
func (c *Controller) LeftPressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Left
|
||||
}
|
||||
|
||||
func (c *Controller) Action0Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action0
|
||||
}
|
||||
|
||||
func (c *Controller) Action1Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action1
|
||||
}
|
||||
|
||||
func (c *Controller) Action2Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action2
|
||||
}
|
||||
|
||||
func (c *Controller) Action3Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action3
|
||||
}
|
||||
Reference in New Issue
Block a user