engine layer

This commit is contained in:
2023-07-04 23:32:17 +02:00
parent 386bee5cd4
commit 374f7a9acc
10 changed files with 23 additions and 23 deletions

View File

@@ -0,0 +1,35 @@
package engine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) MenuDraw(screen *ebiten.Image) {
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
face := GetFontFace(menu.Layout.MenuItemFont)
for i, menu_item := range menu.MenuItems {
color := menu.GetMenuItemColor(i)
offset := int(menu.Layout.MenuItemFont.Size) * (i + 1)
text.Draw(screen, menu_item.Label+"\n", face, 8, offset, color)
}
}
func (e *Engine) MenuUpdate() {
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
if e.Controller.UpPressed() && menu.CurrentSelected != 0 {
menu.CurrentSelected--
}
if e.Controller.DownPressed() && menu.CurrentSelected != len(menu.MenuItems)-1 {
menu.CurrentSelected++
}
if e.Controller.Action0Pressed() {
menu.MenuItems[menu.CurrentSelected].Handler()
}
e.Domain.SetMenu(e.KContext.Screen.Value, menu)
}