konstruktor init refact
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@@ -2,7 +2,6 @@ package konstructor
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import (
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"game/konstructor/entity"
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"log"
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"github.com/hajimehoshi/ebiten"
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)
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@@ -28,14 +27,20 @@ type Konstructor struct {
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func (k Konstructor) Init() {
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k.Domain.Init()
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k.SetWindow()
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k.Run()
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}
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func (k Konstructor) SetWindow() {
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ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height)
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ebiten.SetWindowTitle(k.Settings.Name)
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if err := ebiten.RunGame(&Engine{
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}
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func (k Konstructor) Run() {
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ebiten.RunGame(&Engine{
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KContext: k.KContext,
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Domain: k.Domain,
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Controller: k.Controller,
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Settings: k.Settings,
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}); err != nil {
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log.Fatal(err)
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}
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})
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}
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