merge entity package to konstructor
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@@ -1,16 +1,16 @@
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package domain
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import (
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"game/konstructor/entity"
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"game/konstructor"
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)
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func (d *Domain) InitDialog() {
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d.DialogMap = entity.DialogMap{
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d.DialogMap = konstructor.DialogMap{
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"TestDialog": {
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Layout: entity.DialogLayout{
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Layout: konstructor.DialogLayout{
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ChoiceFont: GetDefaultFontLayout(),
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},
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Choices: []entity.DialogChoice{
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Choices: []konstructor.DialogChoice{
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{
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ID: "one",
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Label: "One",
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@@ -24,15 +24,15 @@ func (d *Domain) InitDialog() {
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}
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}
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func (d *Domain) GetDialogMap() entity.DialogMap {
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func (d *Domain) GetDialogMap() konstructor.DialogMap {
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return d.DialogMap
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}
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func (d *Domain) GetDialog(name string) entity.Dialog {
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func (d *Domain) GetDialog(name string) konstructor.Dialog {
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value, _ := d.DialogMap[name]
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return value
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}
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func (d *Domain) SetDialog(name string, dialog entity.Dialog) {
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func (d *Domain) SetDialog(name string, dialog konstructor.Dialog) {
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d.DialogMap[name] = dialog
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}
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