merge entity package to konstructor

This commit is contained in:
2023-07-06 23:33:43 +02:00
parent 2fcf6f4fdc
commit 38b8053223
28 changed files with 89 additions and 94 deletions

View File

@@ -1,16 +1,16 @@
package domain
import (
"game/konstructor/entity"
"game/konstructor"
)
func (d *Domain) InitDialog() {
d.DialogMap = entity.DialogMap{
d.DialogMap = konstructor.DialogMap{
"TestDialog": {
Layout: entity.DialogLayout{
Layout: konstructor.DialogLayout{
ChoiceFont: GetDefaultFontLayout(),
},
Choices: []entity.DialogChoice{
Choices: []konstructor.DialogChoice{
{
ID: "one",
Label: "One",
@@ -24,15 +24,15 @@ func (d *Domain) InitDialog() {
}
}
func (d *Domain) GetDialogMap() entity.DialogMap {
func (d *Domain) GetDialogMap() konstructor.DialogMap {
return d.DialogMap
}
func (d *Domain) GetDialog(name string) entity.Dialog {
func (d *Domain) GetDialog(name string) konstructor.Dialog {
value, _ := d.DialogMap[name]
return value
}
func (d *Domain) SetDialog(name string, dialog entity.Dialog) {
func (d *Domain) SetDialog(name string, dialog konstructor.Dialog) {
d.DialogMap[name] = dialog
}