merge entity package to konstructor

This commit is contained in:
2023-07-06 23:33:43 +02:00
parent 2fcf6f4fdc
commit 38b8053223
28 changed files with 89 additions and 94 deletions

View File

@@ -1,28 +1,28 @@
package domain
import "game/konstructor/entity"
import "game/konstructor"
func (d *Domain) InitLevel() {
d.Levels = []entity.Level{
d.Levels = []konstructor.Level{
{
ID: "level_1",
Name: "Level I.",
Playgrounds: []entity.Playground{
Playgrounds: []konstructor.Playground{
{
Render: entity.Render{
Render: konstructor.Render{
Image: "assets/images/playgrounds/level_1_playground_1.png",
},
Objects: []entity.Object{
Objects: []konstructor.Object{
{
ID: "test_object",
Position: entity.Position{
Position: konstructor.Position{
X: 10,
Y: 10,
Z: 0,
},
Type: entity.ObjectType{
Type: konstructor.ObjectType{
ID: "test_object_type",
Render: entity.Render{
Render: konstructor.Render{
Image: "assets/images/objects/test_object.png",
Width: 30,
Height: 30,
@@ -31,14 +31,14 @@ func (d *Domain) InitLevel() {
},
{
ID: "test_object2",
Position: entity.Position{
Position: konstructor.Position{
X: 50,
Y: 50,
Z: 0,
},
Type: entity.ObjectType{
Type: konstructor.ObjectType{
ID: "test_object_type",
Render: entity.Render{
Render: konstructor.Render{
Image: "assets/images/objects/test_object.png",
Width: 30,
Height: 30,
@@ -52,10 +52,10 @@ func (d *Domain) InitLevel() {
}
}
func (d *Domain) GetLevels() []entity.Level {
func (d *Domain) GetLevels() []konstructor.Level {
return d.Levels
}
func (d *Domain) GetLevel(index int) entity.Level {
func (d *Domain) GetLevel(index int) konstructor.Level {
return d.Levels[index]
}