merge entity package to konstructor
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@@ -2,18 +2,18 @@ package domain
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import (
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"fmt"
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"game/konstructor/entity"
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"game/konstructor"
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"os"
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)
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func (d *Domain) InitMenu() {
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d.MenuMap = entity.MenuMap{
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d.MenuMap = konstructor.MenuMap{
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"MainMenu": {
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CurrentSelected: 0,
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Layout: entity.MenuLayout{
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Layout: konstructor.MenuLayout{
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MenuItemFont: GetDefaultFontLayout(),
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},
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MenuItems: []entity.MenuItem{
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MenuItems: []konstructor.MenuItem{
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{
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ID: "start",
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Label: "Start Game",
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@@ -33,10 +33,10 @@ func (d *Domain) InitMenu() {
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},
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"GameMenu": {
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CurrentSelected: 0,
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Layout: entity.MenuLayout{
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Layout: konstructor.MenuLayout{
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MenuItemFont: GetDefaultFontLayout(),
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},
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MenuItems: []entity.MenuItem{
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MenuItems: []konstructor.MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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@@ -52,16 +52,16 @@ func (d *Domain) InitMenu() {
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}
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}
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func (d *Domain) GetMenuMap() entity.MenuMap {
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func (d *Domain) GetMenuMap() konstructor.MenuMap {
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return d.MenuMap
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}
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func (d *Domain) GetMenu(name string) entity.Menu {
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func (d *Domain) GetMenu(name string) konstructor.Menu {
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value, _ := d.MenuMap[name]
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return value
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}
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func (d *Domain) SetMenu(name string, menu entity.Menu) {
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func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
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d.MenuMap[name] = menu
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}
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