merge entity package to konstructor
This commit is contained in:
@@ -1,16 +1,16 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"os"
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"github.com/hajimehoshi/ebiten"
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)
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type Engine struct {
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Domain entity.DomainInterface
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Settings *entity.Settings
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KContext *entity.KContext
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Domain konstructor.DomainInterface
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Settings *konstructor.Settings
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KContext *konstructor.KContext
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PressedKey ebiten.Key
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}
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@@ -20,32 +20,32 @@ func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
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func (e *Engine) Update(screen *ebiten.Image) error {
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e.WatchKeyPress()
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if e.KContext.ScreenTypeIs(entity.MenuScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
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e.MenuUpdate()
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}
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if e.KContext.ScreenTypeIs(entity.DialogScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
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e.DialogUpdate()
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}
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if e.KContext.ScreenTypeIs(entity.PlaygroundScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
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e.PlaygroundUpdate()
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}
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if e.KContext.ScreenTypeIs(entity.InventoryScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
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e.InventoryUpdate()
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}
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return nil
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}
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func (e *Engine) Draw(screen *ebiten.Image) {
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if e.KContext.ScreenTypeIs(entity.MenuScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
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e.MenuDraw(screen)
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}
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if e.KContext.ScreenTypeIs(entity.DialogScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
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e.DialogDraw(screen)
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}
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if e.KContext.ScreenTypeIs(entity.PlaygroundScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
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e.PlaygroundDraw(screen)
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}
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if e.KContext.ScreenTypeIs(entity.InventoryScreenType) {
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if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
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e.InventoryDraw(screen)
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}
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if e.Action3Pressed() {
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@@ -1,7 +1,7 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"log"
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_ "image/png"
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@@ -9,7 +9,7 @@ import (
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"github.com/hajimehoshi/ebiten"
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)
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func (e *Engine) GetImage(render_options entity.Render) *ebiten.Image {
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func (e *Engine) GetImage(render_options konstructor.Render) *ebiten.Image {
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img := render_options.GetImage()
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out, err := ebiten.NewImageFromImage(img, 0)
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if err != nil {
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@@ -1,7 +1,7 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"github.com/hajimehoshi/ebiten"
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)
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@@ -10,7 +10,7 @@ type EngineWrapper struct {
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Engine Engine
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}
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func (ew *EngineWrapper) Init(options entity.EngineArgs) {
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func (ew *EngineWrapper) Init(options konstructor.EngineArgs) {
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ew.Engine = Engine{
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KContext: options.KContext,
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Domain: options.Domain,
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@@ -1,7 +1,7 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"github.com/hajimehoshi/ebiten"
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)
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@@ -12,14 +12,14 @@ func (e *Engine) InventoryUpdate() {
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func (e *Engine) InventoryDraw(screen *ebiten.Image) {
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}
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func (e *Engine) AddToInventory(item *entity.Item) {
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func (e *Engine) AddToInventory(item *konstructor.Item) {
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e.Domain.AddToInventory(item)
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}
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func (e *Engine) RemoveFromInventory(item *entity.Item) {
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func (e *Engine) RemoveFromInventory(item *konstructor.Item) {
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e.Domain.RemoveFromInventory(item)
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}
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func (e *Engine) UseInventoryItem(item *entity.Item) {
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func (e *Engine) UseInventoryItem(item *konstructor.Item) {
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e.Domain.UseInventoryItem(item)
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}
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@@ -1,14 +1,14 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"github.com/hajimehoshi/ebiten"
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)
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func (e *Engine) PlaygroundUpdate() {
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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e.Domain.Process(entity.DomainProcessArgs{
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e.Domain.Process(konstructor.DomainProcessArgs{
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Level: &level,
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KContext: e.KContext,
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})
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@@ -38,7 +38,7 @@ func (e *Engine) PlaygroundObjectsDraw(screen *ebiten.Image) {
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}
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}
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func (e *Engine) GetPlayground() entity.Playground {
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func (e *Engine) GetPlayground() konstructor.Playground {
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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return level.Playgrounds[e.KContext.CurrentPlayground]
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}
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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import "image/color"
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type DomainInterface interface {
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Init()
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type EngineArgs struct {
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Domain DomainInterface
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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import (
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"image/color"
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type ItemType struct {
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ID string
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type KContext struct {
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ScreenType ScreenType
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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import "image/color"
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type NPCType struct {
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ID string
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type ObjectType struct {
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ID string
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type InventoryItem struct {
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Item Item
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type Position struct {
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X int
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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import (
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"bytes"
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type ScreenType string
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@@ -1,4 +1,4 @@
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package entity
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package konstructor
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type KeyMap struct {
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Up any
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@@ -1,19 +1,15 @@
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package konstructor
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import (
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"game/konstructor/entity"
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)
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type Konstructor struct {
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Domain entity.DomainInterface
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KContext *entity.KContext
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Settings *entity.Settings
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EngineWrapper entity.EngineWrapperInterface
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Domain DomainInterface
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KContext *KContext
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Settings *Settings
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EngineWrapper EngineWrapperInterface
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}
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func (k Konstructor) Init() {
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k.Domain.Init()
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k.EngineWrapper.Init(entity.EngineArgs{
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k.EngineWrapper.Init(EngineArgs{
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Domain: k.Domain,
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KContext: k.KContext,
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Settings: k.Settings,
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