merge entity package to konstructor
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@@ -1,7 +1,7 @@
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package engine
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import (
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"game/konstructor/entity"
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"game/konstructor"
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"github.com/hajimehoshi/ebiten"
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)
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@@ -12,14 +12,14 @@ func (e *Engine) InventoryUpdate() {
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func (e *Engine) InventoryDraw(screen *ebiten.Image) {
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}
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func (e *Engine) AddToInventory(item *entity.Item) {
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func (e *Engine) AddToInventory(item *konstructor.Item) {
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e.Domain.AddToInventory(item)
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}
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func (e *Engine) RemoveFromInventory(item *entity.Item) {
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func (e *Engine) RemoveFromInventory(item *konstructor.Item) {
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e.Domain.RemoveFromInventory(item)
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}
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func (e *Engine) UseInventoryItem(item *entity.Item) {
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func (e *Engine) UseInventoryItem(item *konstructor.Item) {
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e.Domain.UseInventoryItem(item)
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}
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