ItemTypeMap, NPCTypeMap
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16
domain/item_type.go
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16
domain/item_type.go
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@@ -0,0 +1,16 @@
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package domain
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import "game/konstructor"
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func (d *Domain) InitItemType() {
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d.ItemTypeMap = konstructor.ItemTypeMap{}
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}
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func (d *Domain) GetItemTypeMap() konstructor.ItemTypeMap {
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return d.ItemTypeMap
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}
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func (d *Domain) GetItemType(name string) konstructor.ItemType {
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value, _ := d.ItemTypeMap[name]
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return value
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}
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16
domain/npc_type.go
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16
domain/npc_type.go
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@@ -0,0 +1,16 @@
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package domain
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import "game/konstructor"
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func (d *Domain) InitNPCType() {
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d.NPCTypeMap = konstructor.NPCTypeMap{}
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}
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func (d *Domain) GetNPCTypeMap() konstructor.NPCTypeMap {
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return d.NPCTypeMap
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}
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func (d *Domain) GetNPCType(name string) konstructor.NPCType {
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value, _ := d.NPCTypeMap[name]
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return value
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}
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@@ -5,6 +5,8 @@ type DomainBaseFields struct {
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DialogMap DialogMap
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DialogMap DialogMap
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Levels []Level
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Levels []Level
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ObjectTypeMap ObjectTypeMap
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ObjectTypeMap ObjectTypeMap
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ItemTypeMap ItemTypeMap
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NPCTypeMap NPCTypeMap
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}
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}
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type DomainInterface interface {
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type DomainInterface interface {
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@@ -24,6 +26,12 @@ type DomainInterface interface {
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GetObjectTypeMap() ObjectTypeMap
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GetObjectTypeMap() ObjectTypeMap
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GetObjectType(name string) ObjectType
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GetObjectType(name string) ObjectType
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GetItemTypeMap() ItemTypeMap
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GetItemType(name string) ItemType
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GetNPCTypeMap() NPCTypeMap
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GetNPCType(name string) NPCType
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AddToInventory(item *Item) bool
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AddToInventory(item *Item) bool
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RemoveFromInventory(item *Item) bool
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RemoveFromInventory(item *Item) bool
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UseInventoryItem(item *Item) bool
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UseInventoryItem(item *Item) bool
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@@ -1,5 +1,7 @@
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package konstructor
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package konstructor
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type ItemTypeMap map[string]ItemType
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type ItemType struct {
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type ItemType struct {
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ID string
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ID string
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Render Render
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Render Render
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@@ -1,5 +1,7 @@
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package konstructor
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package konstructor
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type NPCTypeMap map[string]NPCType
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type NPCType struct {
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type NPCType struct {
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ID string
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ID string
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Render Render
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Render Render
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