merge controller to engine
This commit is contained in:
25
main.go
25
main.go
@@ -3,7 +3,6 @@ package main
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import (
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"game/domain"
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"game/konstructor"
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"game/konstructor/engine"
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"game/konstructor/entity"
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"github.com/hajimehoshi/ebiten"
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@@ -13,8 +12,8 @@ func main() {
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k := konstructor.Konstructor{
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KContext: &entity.KContext{
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Screen: entity.KContextScreen{
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Type: "playground",
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Value: "",
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Type: "menu",
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Value: "MainMenu",
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},
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CurrentLevel: 0,
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},
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@@ -28,17 +27,15 @@ func main() {
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},
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},
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},
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Controller: &engine.Controller{
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KeyMap: entity.KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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Left: ebiten.KeyLeft,
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Action0: ebiten.KeySpace,
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Action1: ebiten.KeyAlt,
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Action2: ebiten.KeyControl,
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Action3: ebiten.KeyEscape,
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},
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KeyMap: entity.KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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Left: ebiten.KeyLeft,
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Action0: ebiten.KeySpace,
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Action1: ebiten.KeyAlt,
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Action2: ebiten.KeyControl,
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Action3: ebiten.KeyEscape,
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},
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Settings: &entity.Settings{
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Name: "Game",
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