DomainProcess skeleton
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@@ -1,6 +1,8 @@
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package engine
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import (
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"game/konstructor/entity"
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"github.com/hajimehoshi/ebiten"
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)
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@@ -9,5 +11,9 @@ func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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}
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func (e *Engine) PlaygroundUpdate() {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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e.Domain.Process(entity.DomainProcessOptions{
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Level: &level,
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KContext: e.KContext,
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})
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}
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@@ -17,4 +17,11 @@ type DomainInterface interface {
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AddToInventory(item *Item) bool
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RemoveFromInventory(item *Item) bool
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UseInventoryItem(item *Item) bool
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Process(DomainProcessOptions)
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}
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type DomainProcessOptions struct {
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Level *Level
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KContext *KContext
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}
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