logic layer
This commit is contained in:
@@ -20,21 +20,23 @@ type ScreenSettings struct {
|
||||
|
||||
type Settings struct {
|
||||
Name string
|
||||
Screen ScreenSettings
|
||||
Screen *ScreenSettings
|
||||
}
|
||||
|
||||
type Konstructor struct {
|
||||
Context ContextInterface
|
||||
Domain DomainInterface
|
||||
Controller Controller
|
||||
Settings Settings
|
||||
Controller *Controller
|
||||
Settings *Settings
|
||||
}
|
||||
|
||||
func (k Konstructor) Init() {
|
||||
ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height)
|
||||
ebiten.SetWindowTitle(k.Settings.Name)
|
||||
if err := ebiten.RunGame(&GameEngine{
|
||||
Konstructor: k,
|
||||
if err := ebiten.RunGame(&Engine{
|
||||
Konstructor: &k,
|
||||
Logic: &Logic{
|
||||
Konstructor: &k,
|
||||
},
|
||||
}); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user