logic layer

This commit is contained in:
2023-07-01 00:50:12 +02:00
parent d5482dd9e7
commit 884df7c406
7 changed files with 126 additions and 102 deletions

73
konstructor/controller.go Executable file
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@@ -0,0 +1,73 @@
package konstructor
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
type KeyMap struct {
Up ebiten.Key
Down ebiten.Key
Right ebiten.Key
Left ebiten.Key
Action0 ebiten.Key
Action1 ebiten.Key
Action2 ebiten.Key
Action3 ebiten.Key
}
type Controller struct {
PressedKey ebiten.Key
KeyMap KeyMap
}
func (c *Controller) Watch() {
values := reflect.ValueOf(c.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
c.PressedKey = key
}
}
}
func (c *Controller) Clear() {
c.PressedKey = Controller{}.PressedKey
}
func (c *Controller) UpPressed() bool {
return c.PressedKey == c.KeyMap.Up
}
func (c *Controller) DownPressed() bool {
return c.PressedKey == c.KeyMap.Down
}
func (c *Controller) RightPressed() bool {
return c.PressedKey == c.KeyMap.Right
}
func (c *Controller) LeftPressed() bool {
return c.PressedKey == c.KeyMap.Left
}
func (c *Controller) Action0Pressed() bool {
return c.PressedKey == c.KeyMap.Action0
}
func (c *Controller) Action1Pressed() bool {
return c.PressedKey == c.KeyMap.Action1
}
func (c *Controller) Action2Pressed() bool {
return c.PressedKey == c.KeyMap.Action2
}
func (c *Controller) Action3Pressed() bool {
return c.PressedKey == c.KeyMap.Action3
}

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@@ -1,26 +1,25 @@
package konstructor package konstructor
import ( import (
"image/color"
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
) )
type GameEngine struct { type Engine struct {
Konstructor Konstructor Konstructor *Konstructor
Logic *Logic
} }
func (g *GameEngine) Update(screen *ebiten.Image) error { func (g *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return g.Konstructor.Settings.Screen.Width, g.Konstructor.Settings.Screen.Height
}
func (g *Engine) Update(screen *ebiten.Image) error {
g.Konstructor.Controller.Watch() g.Konstructor.Controller.Watch()
g.Logic.Update(screen)
return nil return nil
} }
func (g *GameEngine) Draw(screen *ebiten.Image) { func (g *Engine) Draw(screen *ebiten.Image) {
if g.Konstructor.Controller.UpPressed() { g.Logic.Draw(screen)
screen.Fill(color.White) g.Konstructor.Controller.Clear()
}
}
func (g *GameEngine) Layout(outsideWidth, outsideHeight int) (int, int) {
return g.Konstructor.Settings.Screen.Width, g.Konstructor.Settings.Screen.Height
} }

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@@ -1,69 +0,0 @@
package konstructor
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
type KeyMap struct {
Up ebiten.Key
Down ebiten.Key
Right ebiten.Key
Left ebiten.Key
Action0 ebiten.Key
Action1 ebiten.Key
Action2 ebiten.Key
Action3 ebiten.Key
}
type Controller struct {
PressedKey ebiten.Key
KeyMap KeyMap
}
func (k *Controller) Watch() {
values := reflect.ValueOf(k.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
k.PressedKey = key
}
}
}
func (k *Controller) UpPressed() bool {
return k.PressedKey == k.KeyMap.Up
}
func (k *Controller) DownPressed() bool {
return k.PressedKey == k.KeyMap.Down
}
func (k *Controller) RightPressed() bool {
return k.PressedKey == k.KeyMap.Right
}
func (k *Controller) LeftPressed() bool {
return k.PressedKey == k.KeyMap.Left
}
func (k *Controller) Action0Pressed() bool {
return k.PressedKey == k.KeyMap.Action0
}
func (k *Controller) Action1Pressed() bool {
return k.PressedKey == k.KeyMap.Action1
}
func (k *Controller) Action2Pressed() bool {
return k.PressedKey == k.KeyMap.Action2
}
func (k *Controller) Action3Pressed() bool {
return k.PressedKey == k.KeyMap.Action3
}

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@@ -20,21 +20,23 @@ type ScreenSettings struct {
type Settings struct { type Settings struct {
Name string Name string
Screen ScreenSettings Screen *ScreenSettings
} }
type Konstructor struct { type Konstructor struct {
Context ContextInterface
Domain DomainInterface Domain DomainInterface
Controller Controller Controller *Controller
Settings Settings Settings *Settings
} }
func (k Konstructor) Init() { func (k Konstructor) Init() {
ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height) ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height)
ebiten.SetWindowTitle(k.Settings.Name) ebiten.SetWindowTitle(k.Settings.Name)
if err := ebiten.RunGame(&GameEngine{ if err := ebiten.RunGame(&Engine{
Konstructor: k, Konstructor: &k,
Logic: &Logic{
Konstructor: &k,
},
}); err != nil { }); err != nil {
log.Fatal(err) log.Fatal(err)
} }

20
konstructor/logic.go Executable file
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@@ -0,0 +1,20 @@
package konstructor
import (
"image/color"
"github.com/hajimehoshi/ebiten"
)
type Logic struct {
Konstructor *Konstructor
}
func (l *Logic) Update(screen *ebiten.Image) {
}
func (l *Logic) Draw(screen *ebiten.Image) {
if l.Konstructor.Controller.UpPressed() {
screen.Fill(color.White)
}
}

View File

@@ -13,7 +13,7 @@ import (
func LoadImage(path string) *ebiten.Image { func LoadImage(path string) *ebiten.Image {
file, err := ioutil.ReadFile(path) //read the content of file file, err := ioutil.ReadFile(path)
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
} }

25
main.go
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@@ -8,19 +8,18 @@ import (
) )
func main() { func main() {
domain := domain.Domain{ konstructor := konstructor.Konstructor{
Context: domain.Context{ Domain: &domain.Domain{
Player: domain.Player{ Context: domain.Context{
Name: "Player One", Player: domain.Player{
}, Name: "Player One",
User: domain.User{ },
Name: "John Doe", User: domain.User{
Name: "John Doe",
},
}, },
}, },
} Controller: &konstructor.Controller{
konstructor := konstructor.Konstructor{
Domain: domain,
Controller: konstructor.Controller{
KeyMap: konstructor.KeyMap{ KeyMap: konstructor.KeyMap{
Up: ebiten.KeyUp, Up: ebiten.KeyUp,
Down: ebiten.KeyDown, Down: ebiten.KeyDown,
@@ -32,9 +31,9 @@ func main() {
Action3: ebiten.KeyEscape, Action3: ebiten.KeyEscape,
}, },
}, },
Settings: konstructor.Settings{ Settings: &konstructor.Settings{
Name: "Game", Name: "Game",
Screen: konstructor.ScreenSettings{ Screen: &konstructor.ScreenSettings{
Width: 640, Width: 640,
Height: 480, Height: 480,
}, },