add level skeleton
This commit is contained in:
41
domain/level.go
Normal file
41
domain/level.go
Normal file
@@ -0,0 +1,41 @@
|
||||
package domain
|
||||
|
||||
import (
|
||||
"game/konstructor"
|
||||
)
|
||||
|
||||
func (d *Domain) InitLevel() {
|
||||
d.Levels = []konstructor.Level{
|
||||
{
|
||||
ID: "level_1",
|
||||
Name: "Level I.",
|
||||
Playgrounds: []konstructor.Playground{
|
||||
{
|
||||
Background: "level_1_playground_1.png",
|
||||
Objects: []konstructor.Object{
|
||||
{
|
||||
ID: "test_object",
|
||||
Position: konstructor.Position{
|
||||
X: 10,
|
||||
Y: 10,
|
||||
Z: 0,
|
||||
},
|
||||
Type: konstructor.ObjectType{
|
||||
ID: "test_object_type",
|
||||
RenderOptions: konstructor.RenderOptions{
|
||||
Image: "test_object.png",
|
||||
Width: 30,
|
||||
Height: 30,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Domain) GetLevel(index int) konstructor.Level {
|
||||
return d.Levels[index]
|
||||
}
|
||||
Reference in New Issue
Block a user