add level skeleton
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@@ -29,6 +29,9 @@ func (e *Engine) Update(screen *ebiten.Image) error {
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if e.ScreenTypeIs("dialog") {
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e.DialogUpdate()
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}
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if e.ScreenTypeIs("playground") {
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e.PlaygroundUpdate()
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}
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return nil
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}
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@@ -39,6 +42,9 @@ func (e *Engine) Draw(screen *ebiten.Image) {
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if e.ScreenTypeIs("dialog") {
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e.DialogDraw(screen)
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}
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if e.ScreenTypeIs("playground") {
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e.PlaygroundDraw(screen)
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}
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if e.Controller.Action3Pressed() {
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os.Exit(1)
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}
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@@ -6,5 +6,6 @@ type KContextScreen struct {
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}
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type KContext struct {
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Screen KContextScreen
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Screen KContextScreen
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CurrentLevel int
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}
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@@ -15,6 +15,7 @@ type DomainInterface interface {
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SetMenu(name string, menu Menu)
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GetDialog(name string) Dialog
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SetDialog(name string, menu Dialog)
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GetLevel(index int) Level
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}
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type ScreenSettings struct {
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@@ -1,12 +1,77 @@
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package konstructor
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type PlaygroundObject struct {
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Image string
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PosX int
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PosY int
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import (
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"github.com/hajimehoshi/ebiten"
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)
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type Position struct {
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X int
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Y int
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Z int
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}
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type RenderOptions struct {
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Image string
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Width int
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Height int
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}
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type ObjectType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Object struct {
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ID string
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Type ObjectType
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Position Position
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}
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type NPCType struct {
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ID string
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RenderOptions RenderOptions
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}
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type NPC struct {
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ID string
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Type NPCType
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Position Position
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}
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type Player struct {
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ID string
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RenderOptions RenderOptions
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Position Position
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}
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type ItemType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Item struct {
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ID string
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Type ItemType
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Position Position
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}
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type Playground struct {
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Background string
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Objects []PlaygroundObject
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Objects []Object
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NPCs []NPC
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Items []Item
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}
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type Level struct {
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ID string
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Name string
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Playgrounds []Playground
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}
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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func (e *Engine) PlaygroundUpdate() {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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