add level skeleton

This commit is contained in:
2023-07-04 22:32:13 +02:00
parent 88cf7620be
commit 93b2725c8a
8 changed files with 130 additions and 12 deletions

View File

@@ -1,12 +1,77 @@
package konstructor
type PlaygroundObject struct {
Image string
PosX int
PosY int
import (
"github.com/hajimehoshi/ebiten"
)
type Position struct {
X int
Y int
Z int
}
type RenderOptions struct {
Image string
Width int
Height int
}
type ObjectType struct {
ID string
RenderOptions RenderOptions
}
type Object struct {
ID string
Type ObjectType
Position Position
}
type NPCType struct {
ID string
RenderOptions RenderOptions
}
type NPC struct {
ID string
Type NPCType
Position Position
}
type Player struct {
ID string
RenderOptions RenderOptions
Position Position
}
type ItemType struct {
ID string
RenderOptions RenderOptions
}
type Item struct {
ID string
Type ItemType
Position Position
}
type Playground struct {
Background string
Objects []PlaygroundObject
Objects []Object
NPCs []NPC
Items []Item
}
type Level struct {
ID string
Name string
Playgrounds []Playground
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.Domain.GetLevel(e.KContext.CurrentLevel)
}
func (e *Engine) PlaygroundUpdate() {
e.Domain.GetLevel(e.KContext.CurrentLevel)
}