move engine to engines/easy_ebitengine

This commit is contained in:
2023-07-06 23:40:57 +02:00
parent 38b8053223
commit a4e7eedb39
9 changed files with 10 additions and 10 deletions

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package easy_ebitengine
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.Settings.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
e.PressedKey = key
}
}
}
func (e *Engine) ClearKeyPresed() {
e.PressedKey = Engine{}.PressedKey
}
func (e *Engine) UpPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
}
func (e *Engine) DownPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
}
func (e *Engine) RightPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
}
func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
}
func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
}
func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
}
func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
}
func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
}

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package easy_ebitengine
import (
"game/konstructor"
"os"
"github.com/hajimehoshi/ebiten"
)
type Engine struct {
Domain konstructor.DomainInterface
Settings *konstructor.Settings
KContext *konstructor.KContext
PressedKey ebiten.Key
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Settings.Screen.Width, e.Settings.Screen.Height
}
func (e *Engine) Update(screen *ebiten.Image) error {
e.WatchKeyPress()
if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
e.MenuUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
e.DialogUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
e.PlaygroundUpdate()
}
if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
e.InventoryUpdate()
}
return nil
}
func (e *Engine) Draw(screen *ebiten.Image) {
if e.KContext.ScreenTypeIs(konstructor.MenuScreenType) {
e.MenuDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.DialogScreenType) {
e.DialogDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.PlaygroundScreenType) {
e.PlaygroundDraw(screen)
}
if e.KContext.ScreenTypeIs(konstructor.InventoryScreenType) {
e.InventoryDraw(screen)
}
if e.Action3Pressed() {
os.Exit(1)
}
e.ClearKeyPresed()
}

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package easy_ebitengine
import (
"game/konstructor"
"log"
_ "image/png"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) GetImage(render_options konstructor.Render) *ebiten.Image {
img := render_options.GetImage()
out, err := ebiten.NewImageFromImage(img, 0)
if err != nil {
log.Fatal(err)
}
return out
}

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@@ -0,0 +1,25 @@
package easy_ebitengine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
type EngineWrapper struct {
Engine Engine
}
func (ew *EngineWrapper) Init(options konstructor.EngineArgs) {
ew.Engine = Engine{
KContext: options.KContext,
Domain: options.Domain,
Settings: options.Settings,
}
ebiten.SetWindowSize(options.Settings.Screen.Width, options.Settings.Screen.Height)
ebiten.SetWindowTitle(options.Settings.Name)
}
func (ew *EngineWrapper) Run() {
ebiten.RunGame(&ew.Engine)
}

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package easy_ebitengine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) DialogUpdate() {
dialog := e.Domain.GetDialog(e.KContext.ScreenValue)
if e.UpPressed() && dialog.CurrentSelected != 0 {
dialog.CurrentSelected--
}
if e.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 {
dialog.CurrentSelected++
}
if e.Action0Pressed() {
dialog.Choices[dialog.CurrentSelected].Handler()
}
e.Domain.SetDialog(e.KContext.ScreenValue, dialog)
}
func (e *Engine) DialogDraw(screen *ebiten.Image) {
dialog := e.Domain.GetDialog(e.KContext.ScreenValue)
face := dialog.Layout.ChoiceFont.GetFontFace()
for i, choice := range dialog.Choices {
offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1)
text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i))
}
}

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package easy_ebitengine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) InventoryUpdate() {
}
func (e *Engine) InventoryDraw(screen *ebiten.Image) {
}
func (e *Engine) AddToInventory(item *konstructor.Item) {
e.Domain.AddToInventory(item)
}
func (e *Engine) RemoveFromInventory(item *konstructor.Item) {
e.Domain.RemoveFromInventory(item)
}
func (e *Engine) UseInventoryItem(item *konstructor.Item) {
e.Domain.UseInventoryItem(item)
}

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package easy_ebitengine
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) MenuUpdate() {
menu := e.Domain.GetMenu(e.KContext.ScreenValue)
if e.UpPressed() && menu.CurrentSelected != 0 {
menu.CurrentSelected--
}
if e.DownPressed() && menu.CurrentSelected != len(menu.MenuItems)-1 {
menu.CurrentSelected++
}
if e.Action0Pressed() {
menu.MenuItems[menu.CurrentSelected].Handler()
}
e.Domain.SetMenu(e.KContext.ScreenValue, menu)
}
func (e *Engine) MenuDraw(screen *ebiten.Image) {
menu := e.Domain.GetMenu(e.KContext.ScreenValue)
face := menu.Layout.MenuItemFont.GetFontFace()
for i, menu_item := range menu.MenuItems {
color := menu.GetMenuItemColor(i)
offset := int(menu.Layout.MenuItemFont.Size) * (i + 1)
text.Draw(screen, menu_item.Label+"\n", face, 8, offset, color)
}
}

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package easy_ebitengine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundUpdate() {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
e.Domain.Process(konstructor.DomainProcessArgs{
Level: &level,
KContext: e.KContext,
})
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.PlaygroundBackgroundDraw(screen)
e.PlaygroundObjectsDraw(screen)
}
func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
render := playground.Render
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{})
}
func (e *Engine) PlaygroundObjectsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
geoM := ebiten.GeoM{}
for _, object := range playground.Objects {
render := object.Type.Render
geoM.Reset()
geoM.Translate(float64(object.Position.X), float64(object.Position.Y))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
GeoM: geoM,
})
}
}
func (e *Engine) GetPlayground() konstructor.Playground {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
return level.Playgrounds[e.KContext.CurrentPlayground]
}