move engine to engines/easy_ebitengine

This commit is contained in:
2023-07-06 23:40:57 +02:00
parent 38b8053223
commit a4e7eedb39
9 changed files with 10 additions and 10 deletions

View File

@@ -0,0 +1,57 @@
package easy_ebitengine
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.Settings.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
e.PressedKey = key
}
}
}
func (e *Engine) ClearKeyPresed() {
e.PressedKey = Engine{}.PressedKey
}
func (e *Engine) UpPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
}
func (e *Engine) DownPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
}
func (e *Engine) RightPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
}
func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
}
func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
}
func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
}
func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
}
func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
}