move engine to engines/easy_ebitengine
This commit is contained in:
57
konstructor/engines/easy_ebitengine/engine.controller.go
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57
konstructor/engines/easy_ebitengine/engine.controller.go
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@@ -0,0 +1,57 @@
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package easy_ebitengine
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import (
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"fmt"
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"reflect"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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func (e *Engine) WatchKeyPress() {
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values := reflect.ValueOf(e.Settings.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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if inpututil.IsKeyJustPressed(key) {
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fmt.Printf("Key pressed: %s\n", key)
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e.PressedKey = key
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}
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}
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}
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func (e *Engine) ClearKeyPresed() {
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e.PressedKey = Engine{}.PressedKey
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}
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func (e *Engine) UpPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
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}
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func (e *Engine) DownPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
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}
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func (e *Engine) RightPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
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}
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func (e *Engine) LeftPressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
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}
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func (e *Engine) Action0Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
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}
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func (e *Engine) Action1Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
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}
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func (e *Engine) Action2Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
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}
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func (e *Engine) Action3Pressed() bool {
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return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
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}
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