move engine to engines/easy_ebitengine
This commit is contained in:
44
konstructor/engines/easy_ebitengine/screen.playground.go
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44
konstructor/engines/easy_ebitengine/screen.playground.go
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package easy_ebitengine
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import (
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"game/konstructor"
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"github.com/hajimehoshi/ebiten"
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)
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func (e *Engine) PlaygroundUpdate() {
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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e.Domain.Process(konstructor.DomainProcessArgs{
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Level: &level,
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KContext: e.KContext,
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})
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}
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.PlaygroundBackgroundDraw(screen)
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e.PlaygroundObjectsDraw(screen)
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}
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func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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render := playground.Render
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{})
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}
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func (e *Engine) PlaygroundObjectsDraw(screen *ebiten.Image) {
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playground := e.GetPlayground()
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geoM := ebiten.GeoM{}
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for _, object := range playground.Objects {
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render := object.Type.Render
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geoM.Reset()
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geoM.Translate(float64(object.Position.X), float64(object.Position.Y))
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screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
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GeoM: geoM,
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})
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}
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}
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func (e *Engine) GetPlayground() konstructor.Playground {
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level := e.Domain.GetLevel(e.KContext.CurrentLevel)
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return level.Playgrounds[e.KContext.CurrentPlayground]
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}
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