ScreenType enum
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@@ -20,32 +20,32 @@ func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
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func (e *Engine) Update(screen *ebiten.Image) error {
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e.WatchKeyPress()
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if e.KContext.ScreenTypeIs("menu") {
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if e.KContext.ScreenTypeIs(entity.MenuScreenType) {
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e.MenuUpdate()
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}
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if e.KContext.ScreenTypeIs("dialog") {
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if e.KContext.ScreenTypeIs(entity.DialogScreenType) {
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e.DialogUpdate()
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}
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if e.KContext.ScreenTypeIs("playground") {
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if e.KContext.ScreenTypeIs(entity.PlaygroundScreenType) {
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e.PlaygroundUpdate()
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}
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if e.KContext.ScreenTypeIs("inventory") {
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if e.KContext.ScreenTypeIs(entity.InventoryScreenType) {
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e.InventoryUpdate()
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}
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return nil
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}
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func (e *Engine) Draw(screen *ebiten.Image) {
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if e.KContext.ScreenTypeIs("menu") {
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if e.KContext.ScreenTypeIs(entity.MenuScreenType) {
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e.MenuDraw(screen)
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}
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if e.KContext.ScreenTypeIs("dialog") {
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if e.KContext.ScreenTypeIs(entity.DialogScreenType) {
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e.DialogDraw(screen)
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}
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if e.KContext.ScreenTypeIs("playground") {
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if e.KContext.ScreenTypeIs(entity.PlaygroundScreenType) {
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e.PlaygroundDraw(screen)
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}
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if e.KContext.ScreenTypeIs("inventory") {
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if e.KContext.ScreenTypeIs(entity.InventoryScreenType) {
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e.InventoryDraw(screen)
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}
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if e.Action3Pressed() {
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@@ -1,7 +1,7 @@
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package entity
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type KContext struct {
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ScreenType string
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ScreenType ScreenType
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ScreenValue string
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CurrentLevel int
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Players []Player
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@@ -11,6 +11,6 @@ func (c *KContext) getPrimaryPlayer() Player {
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return c.Players[0]
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}
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func (c *KContext) ScreenTypeIs(name string) bool {
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func (c *KContext) ScreenTypeIs(name ScreenType) bool {
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return c.ScreenType == name
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}
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10
konstructor/entity/entity.screen.go
Normal file
10
konstructor/entity/entity.screen.go
Normal file
@@ -0,0 +1,10 @@
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package entity
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type ScreenType string
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const (
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MenuScreenType ScreenType = "menu"
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DialogScreenType ScreenType = "dialog"
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PlaygroundScreenType ScreenType = "playground"
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InventoryScreenType ScreenType = "inventory"
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)
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