EngineWrapper, engine via interfaces

This commit is contained in:
2023-07-05 18:31:27 +02:00
parent 25b03cfd2f
commit ad30de96d9
4 changed files with 91 additions and 35 deletions

39
main.go
View File

@@ -3,13 +3,34 @@ package main
import (
"game/domain"
"game/konstructor"
"game/konstructor/engine"
"game/konstructor/entity"
"github.com/hajimehoshi/ebiten"
)
func main() {
s := entity.Settings{
Name: "Game",
Screen: &entity.ScreenSettings{
Width: 640,
Height: 480,
},
KeyMap: entity.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
}
k := konstructor.Konstructor{
EngineWrapper: &engine.EngineWrapper{},
KContext: &entity.KContext{
Screen: entity.KContextScreen{
Type: "menu",
@@ -27,23 +48,7 @@ func main() {
},
},
},
Settings: &entity.Settings{
Name: "Game",
Screen: &entity.ScreenSettings{
Width: 640,
Height: 480,
},
KeyMap: entity.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
},
Settings: s,
}
k.Init()
}