keyboard handling

This commit is contained in:
2023-06-30 17:00:06 +02:00
parent ae8969a753
commit bab177a71d
8 changed files with 186 additions and 10 deletions

View File

@@ -1,6 +1,11 @@
package presenter
import "github.com/hajimehoshi/ebiten"
import (
"game/domain"
"image/color"
"github.com/hajimehoshi/ebiten"
)
const (
screenWidth = 320
@@ -8,15 +13,19 @@ const (
)
type GameEngine struct {
keys []ebiten.Key
Context domain.Context
Keyboard Keyboard
}
func (g *GameEngine) Update(*ebiten.Image) error {
func (g *GameEngine) Update(screen *ebiten.Image) error {
g.Keyboard.Watch()
return nil
}
func (g *GameEngine) Draw(screen *ebiten.Image) {
if g.Keyboard.UpPressed() {
screen.Fill(color.White)
}
}
func (g *GameEngine) Layout(outsideWidth, outsideHeight int) (int, int) {

82
presenter/keyboard.go Executable file
View File

@@ -0,0 +1,82 @@
package presenter
import (
"fmt"
"reflect"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
)
type KeyMap struct {
Up ebiten.Key
Down ebiten.Key
Right ebiten.Key
Left ebiten.Key
Action0 ebiten.Key
Action1 ebiten.Key
Action2 ebiten.Key
Action3 ebiten.Key
}
type Keyboard struct {
PressedKey ebiten.Key
KeyMap KeyMap
}
func CreateDefaultKeyMap() KeyMap {
return KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
}
}
func (k *Keyboard) Watch() {
values := reflect.ValueOf(k.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
if inpututil.IsKeyJustPressed(key) {
fmt.Printf("Key pressed: %s\n", key)
k.PressedKey = key
}
}
}
func (k *Keyboard) UpPressed() bool {
return k.PressedKey == k.KeyMap.Up
}
func (k *Keyboard) DownPressed() bool {
return k.PressedKey == k.KeyMap.Down
}
func (k *Keyboard) RightPressed() bool {
return k.PressedKey == k.KeyMap.Right
}
func (k *Keyboard) LeftPressed() bool {
return k.PressedKey == k.KeyMap.Left
}
func (k *Keyboard) Action0Pressed() bool {
return k.PressedKey == k.KeyMap.Action0
}
func (k *Keyboard) Action1Pressed() bool {
return k.PressedKey == k.KeyMap.Action1
}
func (k *Keyboard) Action2Pressed() bool {
return k.PressedKey == k.KeyMap.Action2
}
func (k *Keyboard) Action3Pressed() bool {
return k.PressedKey == k.KeyMap.Action3
}

View File

@@ -14,7 +14,12 @@ type Presenter struct {
func (p Presenter) Init() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Game")
if err := ebiten.RunGame(&GameEngine{}); err != nil {
if err := ebiten.RunGame(&GameEngine{
Context: p.Context,
Keyboard: Keyboard{
KeyMap: CreateDefaultKeyMap(),
},
}); err != nil {
log.Fatal(err)
}
}

34
presenter/utils.go Executable file
View File

@@ -0,0 +1,34 @@
package presenter
import (
"bytes"
"fmt"
"image"
"io/ioutil"
"log"
_ "image/png"
"github.com/hajimehoshi/ebiten"
)
func LoadImage(path string) *ebiten.Image {
file, err := ioutil.ReadFile(path) //read the content of file
if err != nil {
log.Fatal(err)
}
img, _, err := image.Decode(bytes.NewReader(file))
if err != nil {
fmt.Println("decode error")
log.Fatal(err)
}
out, err := ebiten.NewImageFromImage(img, 0)
if err != nil {
log.Fatal(err)
}
return out
}