keyboard handling
This commit is contained in:
82
presenter/keyboard.go
Executable file
82
presenter/keyboard.go
Executable file
@@ -0,0 +1,82 @@
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package presenter
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import (
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"fmt"
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"reflect"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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type Keyboard struct {
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PressedKey ebiten.Key
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KeyMap KeyMap
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}
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func CreateDefaultKeyMap() KeyMap {
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return KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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Left: ebiten.KeyLeft,
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Action0: ebiten.KeySpace,
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Action1: ebiten.KeyAlt,
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Action2: ebiten.KeyControl,
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Action3: ebiten.KeyEscape,
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}
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}
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func (k *Keyboard) Watch() {
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values := reflect.ValueOf(k.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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if inpututil.IsKeyJustPressed(key) {
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fmt.Printf("Key pressed: %s\n", key)
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k.PressedKey = key
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}
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}
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}
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func (k *Keyboard) UpPressed() bool {
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return k.PressedKey == k.KeyMap.Up
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}
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func (k *Keyboard) DownPressed() bool {
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return k.PressedKey == k.KeyMap.Down
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}
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func (k *Keyboard) RightPressed() bool {
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return k.PressedKey == k.KeyMap.Right
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}
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func (k *Keyboard) LeftPressed() bool {
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return k.PressedKey == k.KeyMap.Left
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}
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func (k *Keyboard) Action0Pressed() bool {
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return k.PressedKey == k.KeyMap.Action0
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}
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func (k *Keyboard) Action1Pressed() bool {
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return k.PressedKey == k.KeyMap.Action1
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}
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func (k *Keyboard) Action2Pressed() bool {
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return k.PressedKey == k.KeyMap.Action2
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}
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func (k *Keyboard) Action3Pressed() bool {
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return k.PressedKey == k.KeyMap.Action3
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}
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