rename to Constructor to Konstructor
This commit is contained in:
26
konstructor/engine.go
Executable file
26
konstructor/engine.go
Executable file
@@ -0,0 +1,26 @@
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package konstructor
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten"
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)
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type GameEngine struct {
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Konstructor Konstructor
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}
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func (g *GameEngine) Update(screen *ebiten.Image) error {
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g.Konstructor.Controller.Watch()
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return nil
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}
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func (g *GameEngine) Draw(screen *ebiten.Image) {
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if g.Konstructor.Controller.UpPressed() {
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screen.Fill(color.White)
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}
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}
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func (g *GameEngine) Layout(outsideWidth, outsideHeight int) (int, int) {
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return g.Konstructor.GameSettings.ScreenSettings.Width, g.Konstructor.GameSettings.ScreenSettings.Height
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}
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69
konstructor/keyboard.go
Executable file
69
konstructor/keyboard.go
Executable file
@@ -0,0 +1,69 @@
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package konstructor
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import (
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"fmt"
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"reflect"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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type Controller struct {
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PressedKey ebiten.Key
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KeyMap KeyMap
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}
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func (k *Controller) Watch() {
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values := reflect.ValueOf(k.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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if inpututil.IsKeyJustPressed(key) {
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fmt.Printf("Key pressed: %s\n", key)
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k.PressedKey = key
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}
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}
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}
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func (k *Controller) UpPressed() bool {
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return k.PressedKey == k.KeyMap.Up
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}
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func (k *Controller) DownPressed() bool {
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return k.PressedKey == k.KeyMap.Down
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}
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func (k *Controller) RightPressed() bool {
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return k.PressedKey == k.KeyMap.Right
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}
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func (k *Controller) LeftPressed() bool {
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return k.PressedKey == k.KeyMap.Left
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}
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func (k *Controller) Action0Pressed() bool {
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return k.PressedKey == k.KeyMap.Action0
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}
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func (k *Controller) Action1Pressed() bool {
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return k.PressedKey == k.KeyMap.Action1
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}
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func (k *Controller) Action2Pressed() bool {
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return k.PressedKey == k.KeyMap.Action2
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}
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func (k *Controller) Action3Pressed() bool {
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return k.PressedKey == k.KeyMap.Action3
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}
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41
konstructor/konstructor.go
Executable file
41
konstructor/konstructor.go
Executable file
@@ -0,0 +1,41 @@
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package konstructor
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import (
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"log"
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"github.com/hajimehoshi/ebiten"
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)
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type ContextInterface interface {
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}
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type DomainInterface interface {
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Init()
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}
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type ScreenSettings struct {
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Width int
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Height int
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}
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type GameSettings struct {
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Name string
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ScreenSettings ScreenSettings
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}
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type Konstructor struct {
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Context ContextInterface
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Domain DomainInterface
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Controller Controller
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GameSettings GameSettings
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}
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func (k Konstructor) Init() {
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ebiten.SetWindowSize(k.GameSettings.ScreenSettings.Width, k.GameSettings.ScreenSettings.Height)
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ebiten.SetWindowTitle(k.GameSettings.Name)
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if err := ebiten.RunGame(&GameEngine{
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Konstructor: k,
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}); err != nil {
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log.Fatal(err)
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}
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}
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32
konstructor/utils.go
Executable file
32
konstructor/utils.go
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@@ -0,0 +1,32 @@
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package konstructor
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import (
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"bytes"
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"image"
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"io/ioutil"
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"log"
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_ "image/png"
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"github.com/hajimehoshi/ebiten"
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)
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func LoadImage(path string) *ebiten.Image {
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file, err := ioutil.ReadFile(path) //read the content of file
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if err != nil {
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log.Fatal(err)
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}
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img, _, err := image.Decode(bytes.NewReader(file))
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if err != nil {
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log.Fatal(err)
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}
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out, err := ebiten.NewImageFromImage(img, 0)
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if err != nil {
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log.Fatal(err)
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}
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return out
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}
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