structure tweaks
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@@ -8,19 +8,7 @@ type Player struct {
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Name string
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Name string
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}
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}
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type GameField struct {
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Level Level
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LevelSection LevelSection
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}
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type Position struct {
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X int
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Y int
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}
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type Context struct {
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type Context struct {
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Player Player
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Player Player
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User User
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User User
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CurrentGameField GameField
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CurrentPosition Position
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}
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}
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@@ -10,16 +10,16 @@ type Engine struct {
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}
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}
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func (g *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
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func (g *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
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return g.Konstructor.Settings.Screen.Width, g.Konstructor.Settings.Screen.Height
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return g.Logic.Settings.Screen.Width, g.Logic.Settings.Screen.Height
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}
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}
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func (g *Engine) Update(screen *ebiten.Image) error {
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func (g *Engine) Update(screen *ebiten.Image) error {
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g.Konstructor.Controller.Watch()
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g.Logic.Controller.Watch()
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g.Logic.Update(screen)
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g.Logic.Update(screen)
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return nil
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return nil
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}
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}
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func (g *Engine) Draw(screen *ebiten.Image) {
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func (g *Engine) Draw(screen *ebiten.Image) {
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g.Logic.Draw(screen)
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g.Logic.Draw(screen)
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g.Konstructor.Controller.Clear()
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g.Logic.Controller.Clear()
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}
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}
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@@ -34,9 +34,10 @@ func (k Konstructor) Init() {
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ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height)
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ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height)
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ebiten.SetWindowTitle(k.Settings.Name)
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ebiten.SetWindowTitle(k.Settings.Name)
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if err := ebiten.RunGame(&Engine{
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if err := ebiten.RunGame(&Engine{
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Konstructor: &k,
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Logic: &Logic{
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Logic: &Logic{
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Konstructor: &k,
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Domain: k.Domain,
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Controller: k.Controller,
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Settings: k.Settings,
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},
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},
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}); err != nil {
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}); err != nil {
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log.Fatal(err)
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log.Fatal(err)
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@@ -7,14 +7,16 @@ import (
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)
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)
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type Logic struct {
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type Logic struct {
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Konstructor *Konstructor
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Domain DomainInterface
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Controller *Controller
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Settings *Settings
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}
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}
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func (l *Logic) Update(screen *ebiten.Image) {
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func (l *Logic) Update(screen *ebiten.Image) {
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}
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}
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func (l *Logic) Draw(screen *ebiten.Image) {
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func (l *Logic) Draw(screen *ebiten.Image) {
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if l.Konstructor.Controller.UpPressed() {
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if l.Controller.UpPressed() {
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screen.Fill(color.White)
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screen.Fill(color.White)
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}
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}
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}
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}
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