game engine
This commit is contained in:
@@ -1,11 +1,20 @@
|
||||
package presenter
|
||||
|
||||
import "game/domain"
|
||||
import (
|
||||
"game/domain"
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
type Presenter struct {
|
||||
Context domain.Context
|
||||
}
|
||||
|
||||
func (p Presenter) Init() {
|
||||
|
||||
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||
ebiten.SetWindowTitle("Game")
|
||||
if err := ebiten.RunGame(&GameEngine{}); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user