entity layer

This commit is contained in:
2023-07-04 22:58:23 +02:00
parent 93b2725c8a
commit e9c35f01ab
19 changed files with 364 additions and 353 deletions

View File

@@ -2,24 +2,24 @@ package domain
import (
"fmt"
"game/konstructor"
"game/konstructor/entity"
"image/color"
"os"
)
func (d *Domain) InitMenu() {
d.MenuMap = konstructor.MenuMap{
d.MenuMap = entity.MenuMap{
"MainMenu": {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: konstructor.FontLayout{
Layout: entity.MenuLayout{
MenuItemFont: entity.FontLayout{
DPI: 72,
Size: 24,
Color: color.White,
SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
},
},
MenuItems: []konstructor.MenuItem{
MenuItems: []entity.MenuItem{
{
ID: "start",
Label: "Start Game",
@@ -39,15 +39,15 @@ func (d *Domain) InitMenu() {
},
"GameMenu": {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: konstructor.FontLayout{
Layout: entity.MenuLayout{
MenuItemFont: entity.FontLayout{
DPI: 72,
Size: 24,
Color: color.White,
SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
},
},
MenuItems: []konstructor.MenuItem{
MenuItems: []entity.MenuItem{
{
ID: "save",
Label: "Save Game",
@@ -63,12 +63,12 @@ func (d *Domain) InitMenu() {
}
}
func (d *Domain) GetMenu(name string) konstructor.Menu {
func (d *Domain) GetMenu(name string) entity.Menu {
value, _ := d.MenuMap[name]
return value
}
func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
func (d *Domain) SetMenu(name string, menu entity.Menu) {
d.MenuMap[name] = menu
}