entity layer
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@@ -2,24 +2,24 @@ package domain
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import (
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"fmt"
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"game/konstructor"
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"game/konstructor/entity"
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"image/color"
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"os"
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)
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func (d *Domain) InitMenu() {
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d.MenuMap = konstructor.MenuMap{
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d.MenuMap = entity.MenuMap{
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"MainMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "start",
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Label: "Start Game",
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@@ -39,15 +39,15 @@ func (d *Domain) InitMenu() {
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},
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"GameMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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@@ -63,12 +63,12 @@ func (d *Domain) InitMenu() {
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}
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}
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func (d *Domain) GetMenu(name string) konstructor.Menu {
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func (d *Domain) GetMenu(name string) entity.Menu {
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value, _ := d.MenuMap[name]
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return value
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}
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func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
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func (d *Domain) SetMenu(name string, menu entity.Menu) {
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d.MenuMap[name] = menu
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}
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