entity layer
This commit is contained in:
@@ -1,22 +1,22 @@
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package domain
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import (
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"game/konstructor"
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"game/konstructor/entity"
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"image/color"
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)
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func (d *Domain) InitDialog() {
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d.DialogMap = konstructor.DialogMap{
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d.DialogMap = entity.DialogMap{
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"TestDialog": {
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Layout: konstructor.DialogLayout{
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ChoiceFont: konstructor.FontLayout{
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Layout: entity.DialogLayout{
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ChoiceFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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Choices: []konstructor.DialogChoice{
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Choices: []entity.DialogChoice{
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{
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ID: "one",
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Label: "One",
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@@ -30,11 +30,11 @@ func (d *Domain) InitDialog() {
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}
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}
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func (d *Domain) GetDialog(name string) konstructor.Dialog {
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func (d *Domain) GetDialog(name string) entity.Dialog {
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value, _ := d.DialogMap[name]
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return value
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}
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func (d *Domain) SetDialog(name string, dialog konstructor.Dialog) {
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func (d *Domain) SetDialog(name string, dialog entity.Dialog) {
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d.DialogMap[name] = dialog
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}
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@@ -1,14 +1,14 @@
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package domain
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import (
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"game/konstructor"
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"game/konstructor/entity"
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)
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type Domain struct {
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Context Context
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MenuMap konstructor.MenuMap
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DialogMap konstructor.DialogMap
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Levels []konstructor.Level
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MenuMap entity.MenuMap
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DialogMap entity.DialogMap
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Levels []entity.Level
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}
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func (d *Domain) Init() {
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@@ -1,28 +1,26 @@
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package domain
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import (
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"game/konstructor"
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)
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import "game/konstructor/entity"
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func (d *Domain) InitLevel() {
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d.Levels = []konstructor.Level{
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d.Levels = []entity.Level{
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{
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ID: "level_1",
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Name: "Level I.",
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Playgrounds: []konstructor.Playground{
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Playgrounds: []entity.Playground{
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{
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Background: "level_1_playground_1.png",
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Objects: []konstructor.Object{
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Objects: []entity.Object{
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{
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ID: "test_object",
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Position: konstructor.Position{
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Position: entity.Position{
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X: 10,
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Y: 10,
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Z: 0,
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},
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Type: konstructor.ObjectType{
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Type: entity.ObjectType{
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ID: "test_object_type",
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RenderOptions: konstructor.RenderOptions{
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RenderOptions: entity.RenderOptions{
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Image: "test_object.png",
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Width: 30,
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Height: 30,
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@@ -36,6 +34,6 @@ func (d *Domain) InitLevel() {
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}
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}
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func (d *Domain) GetLevel(index int) konstructor.Level {
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func (d *Domain) GetLevel(index int) entity.Level {
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return d.Levels[index]
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}
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@@ -2,24 +2,24 @@ package domain
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import (
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"fmt"
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"game/konstructor"
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"game/konstructor/entity"
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"image/color"
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"os"
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)
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func (d *Domain) InitMenu() {
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d.MenuMap = konstructor.MenuMap{
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d.MenuMap = entity.MenuMap{
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"MainMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "start",
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Label: "Start Game",
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@@ -39,15 +39,15 @@ func (d *Domain) InitMenu() {
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},
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"GameMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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@@ -63,12 +63,12 @@ func (d *Domain) InitMenu() {
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}
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}
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func (d *Domain) GetMenu(name string) konstructor.Menu {
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func (d *Domain) GetMenu(name string) entity.Menu {
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value, _ := d.MenuMap[name]
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return value
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}
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func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
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func (d *Domain) SetMenu(name string, menu entity.Menu) {
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d.MenuMap[name] = menu
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}
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14
konstructor/entity/entity.controller.go
Normal file
14
konstructor/entity/entity.controller.go
Normal file
@@ -0,0 +1,14 @@
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package entity
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import "github.com/hajimehoshi/ebiten"
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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30
konstructor/entity/entity.dialog.go
Normal file
30
konstructor/entity/entity.dialog.go
Normal file
@@ -0,0 +1,30 @@
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package entity
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import "image/color"
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type DialogMap map[string]Dialog
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type DialogLayout struct {
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Background string
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ChoiceFont FontLayout
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}
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type DialogChoice struct {
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ID string
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Label string
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Handler func()
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}
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type Dialog struct {
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CurrentSelected int
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Layout DialogLayout
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Choices []DialogChoice
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}
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func (dialog *Dialog) GetChoiceColor(i int) color.Color {
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if dialog.CurrentSelected == i {
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return dialog.Layout.ChoiceFont.SelectedColor
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} else {
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return dialog.Layout.ChoiceFont.Color
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}
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}
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10
konstructor/entity/entity.font.go
Normal file
10
konstructor/entity/entity.font.go
Normal file
@@ -0,0 +1,10 @@
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package entity
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import "image/color"
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type FontLayout struct {
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DPI float64
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Size float64
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Color color.Color
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SelectedColor color.Color
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}
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30
konstructor/entity/entity.menu.go
Normal file
30
konstructor/entity/entity.menu.go
Normal file
@@ -0,0 +1,30 @@
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package entity
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import "image/color"
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type MenuMap map[string]Menu
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type MenuLayout struct {
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Background string
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MenuItemFont FontLayout
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}
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type MenuItem struct {
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ID string
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Label string
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Handler func()
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}
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type Menu struct {
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CurrentSelected int
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Layout MenuLayout
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MenuItems []MenuItem
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}
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func (menu *Menu) GetMenuItemColor(i int) color.Color {
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if menu.CurrentSelected == i {
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return menu.Layout.MenuItemFont.SelectedColor
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} else {
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return menu.Layout.MenuItemFont.Color
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}
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}
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@@ -1,8 +1,4 @@
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package konstructor
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import (
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"github.com/hajimehoshi/ebiten"
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)
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package entity
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type Position struct {
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X int
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@@ -67,11 +63,3 @@ type Level struct {
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Name string
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Playgrounds []Playground
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}
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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func (e *Engine) PlaygroundUpdate() {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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11
konstructor/entity/entity.settings.go
Normal file
11
konstructor/entity/entity.settings.go
Normal file
@@ -0,0 +1,11 @@
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package entity
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type ScreenSettings struct {
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Width int
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Height int
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}
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type Settings struct {
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Name string
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Screen *ScreenSettings
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}
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@@ -1,4 +1,4 @@
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package konstructor
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package entity
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type KContextScreen struct {
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Type string
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@@ -2,26 +2,16 @@ package konstructor
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import (
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"fmt"
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"game/konstructor/entity"
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"reflect"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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type Controller struct {
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PressedKey ebiten.Key
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KeyMap KeyMap
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KeyMap entity.KeyMap
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}
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func (c *Controller) Watch() {
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@@ -1,6 +1,7 @@
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package konstructor
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import (
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"game/konstructor/entity"
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"os"
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"github.com/hajimehoshi/ebiten"
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@@ -9,8 +10,8 @@ import (
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type Engine struct {
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Domain DomainInterface
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Controller *Controller
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Settings *Settings
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KContext *KContext
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Settings *entity.Settings
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KContext *entity.KContext
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}
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func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
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@@ -1,6 +1,7 @@
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package konstructor
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import (
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"game/konstructor/entity"
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"log"
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"github.com/hajimehoshi/ebiten"
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@@ -11,28 +12,18 @@ type ContextInterface interface {
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type DomainInterface interface {
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Init()
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GetMenu(name string) Menu
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SetMenu(name string, menu Menu)
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GetDialog(name string) Dialog
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SetDialog(name string, menu Dialog)
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GetLevel(index int) Level
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}
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type ScreenSettings struct {
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Width int
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Height int
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}
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type Settings struct {
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Name string
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Screen *ScreenSettings
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GetMenu(name string) entity.Menu
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SetMenu(name string, menu entity.Menu)
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GetDialog(name string) entity.Dialog
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SetDialog(name string, menu entity.Dialog)
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GetLevel(index int) entity.Level
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}
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type Konstructor struct {
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Domain DomainInterface
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Controller *Controller
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Settings *Settings
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KContext *KContext
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Settings *entity.Settings
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KContext *entity.KContext
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}
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func (k Konstructor) Init() {
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@@ -1,39 +1,10 @@
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package konstructor
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/text"
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)
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type DialogMap map[string]Dialog
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type DialogLayout struct {
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Background string
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ChoiceFont FontLayout
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}
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type DialogChoice struct {
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ID string
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Label string
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Handler func()
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}
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type Dialog struct {
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CurrentSelected int
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Layout DialogLayout
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Choices []DialogChoice
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}
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func (dialog *Dialog) GetChoiceColor(i int) color.Color {
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if dialog.CurrentSelected == i {
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return dialog.Layout.ChoiceFont.SelectedColor
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} else {
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return dialog.Layout.ChoiceFont.Color
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}
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}
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func (e *Engine) DialogDraw(screen *ebiten.Image) {
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dialog := e.Domain.GetDialog(e.KContext.Screen.Value)
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@@ -1,39 +1,10 @@
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package konstructor
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/text"
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)
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type MenuMap map[string]Menu
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type MenuLayout struct {
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Background string
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MenuItemFont FontLayout
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}
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type MenuItem struct {
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ID string
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Label string
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Handler func()
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}
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type Menu struct {
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CurrentSelected int
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Layout MenuLayout
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MenuItems []MenuItem
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}
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func (menu *Menu) GetMenuItemColor(i int) color.Color {
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if menu.CurrentSelected == i {
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return menu.Layout.MenuItemFont.SelectedColor
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} else {
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return menu.Layout.MenuItemFont.Color
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}
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}
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func (e *Engine) MenuDraw(screen *ebiten.Image) {
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menu := e.Domain.GetMenu(e.KContext.Screen.Value)
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face := GetFontFace(menu.Layout.MenuItemFont)
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13
konstructor/konstructor.screen.playground.go
Normal file
13
konstructor/konstructor.screen.playground.go
Normal file
@@ -0,0 +1,13 @@
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package konstructor
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import (
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"github.com/hajimehoshi/ebiten"
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)
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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func (e *Engine) PlaygroundUpdate() {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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@@ -2,11 +2,11 @@ package konstructor
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import (
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"bytes"
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"game/konstructor/entity"
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"image"
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"io/ioutil"
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"log"
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"image/color"
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_ "image/png"
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"github.com/hajimehoshi/ebiten"
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@@ -35,14 +35,7 @@ func LoadImage(path string) *ebiten.Image {
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return out
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}
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type FontLayout struct {
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DPI float64
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Size float64
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Color color.Color
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SelectedColor color.Color
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}
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func GetFontFace(layout FontLayout) font.Face {
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func GetFontFace(layout entity.FontLayout) font.Face {
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tt, _ := opentype.Parse(fonts.MPlus1pRegular_ttf)
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face, _ := opentype.NewFace(tt, &opentype.FaceOptions{
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Size: layout.DPI,
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12
main.go
12
main.go
@@ -3,15 +3,15 @@ package main
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import (
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"game/domain"
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"game/konstructor"
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"game/konstructor/entity"
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"github.com/hajimehoshi/ebiten"
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)
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func main() {
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k := konstructor.Konstructor{
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KContext: &konstructor.KContext{
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Screen: konstructor.KContextScreen{
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KContext: &entity.KContext{
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Screen: entity.KContextScreen{
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Type: "playground",
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Value: "",
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},
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@@ -28,7 +28,7 @@ func main() {
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},
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},
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Controller: &konstructor.Controller{
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KeyMap: konstructor.KeyMap{
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KeyMap: entity.KeyMap{
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Up: ebiten.KeyUp,
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Down: ebiten.KeyDown,
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Right: ebiten.KeyRight,
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@@ -39,9 +39,9 @@ func main() {
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Action3: ebiten.KeyEscape,
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},
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},
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Settings: &konstructor.Settings{
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Settings: &entity.Settings{
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Name: "Game",
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Screen: &konstructor.ScreenSettings{
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Screen: &entity.ScreenSettings{
|
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Width: 640,
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Height: 480,
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||||
},
|
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|
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Reference in New Issue
Block a user