entity layer
This commit is contained in:
@@ -1,22 +1,22 @@
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package domain
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import (
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"game/konstructor"
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"game/konstructor/entity"
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"image/color"
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)
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func (d *Domain) InitDialog() {
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d.DialogMap = konstructor.DialogMap{
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d.DialogMap = entity.DialogMap{
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"TestDialog": {
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Layout: konstructor.DialogLayout{
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ChoiceFont: konstructor.FontLayout{
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Layout: entity.DialogLayout{
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ChoiceFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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Choices: []konstructor.DialogChoice{
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Choices: []entity.DialogChoice{
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{
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ID: "one",
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Label: "One",
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@@ -30,11 +30,11 @@ func (d *Domain) InitDialog() {
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}
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}
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func (d *Domain) GetDialog(name string) konstructor.Dialog {
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func (d *Domain) GetDialog(name string) entity.Dialog {
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value, _ := d.DialogMap[name]
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return value
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}
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func (d *Domain) SetDialog(name string, dialog konstructor.Dialog) {
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func (d *Domain) SetDialog(name string, dialog entity.Dialog) {
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d.DialogMap[name] = dialog
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}
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@@ -1,14 +1,14 @@
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package domain
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import (
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"game/konstructor"
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"game/konstructor/entity"
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)
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type Domain struct {
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Context Context
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MenuMap konstructor.MenuMap
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DialogMap konstructor.DialogMap
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Levels []konstructor.Level
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MenuMap entity.MenuMap
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DialogMap entity.DialogMap
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Levels []entity.Level
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}
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func (d *Domain) Init() {
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@@ -1,28 +1,26 @@
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package domain
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import (
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"game/konstructor"
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)
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import "game/konstructor/entity"
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func (d *Domain) InitLevel() {
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d.Levels = []konstructor.Level{
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d.Levels = []entity.Level{
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{
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ID: "level_1",
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Name: "Level I.",
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Playgrounds: []konstructor.Playground{
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Playgrounds: []entity.Playground{
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{
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Background: "level_1_playground_1.png",
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Objects: []konstructor.Object{
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Objects: []entity.Object{
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{
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ID: "test_object",
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Position: konstructor.Position{
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Position: entity.Position{
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X: 10,
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Y: 10,
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Z: 0,
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},
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Type: konstructor.ObjectType{
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Type: entity.ObjectType{
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ID: "test_object_type",
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RenderOptions: konstructor.RenderOptions{
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RenderOptions: entity.RenderOptions{
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Image: "test_object.png",
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Width: 30,
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Height: 30,
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@@ -36,6 +34,6 @@ func (d *Domain) InitLevel() {
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}
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}
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func (d *Domain) GetLevel(index int) konstructor.Level {
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func (d *Domain) GetLevel(index int) entity.Level {
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return d.Levels[index]
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}
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@@ -2,24 +2,24 @@ package domain
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import (
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"fmt"
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"game/konstructor"
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"game/konstructor/entity"
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"image/color"
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"os"
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)
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func (d *Domain) InitMenu() {
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d.MenuMap = konstructor.MenuMap{
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d.MenuMap = entity.MenuMap{
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"MainMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "start",
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Label: "Start Game",
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@@ -39,15 +39,15 @@ func (d *Domain) InitMenu() {
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},
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"GameMenu": {
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CurrentSelected: 0,
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Layout: konstructor.MenuLayout{
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MenuItemFont: konstructor.FontLayout{
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Layout: entity.MenuLayout{
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MenuItemFont: entity.FontLayout{
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DPI: 72,
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Size: 24,
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Color: color.White,
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SelectedColor: color.RGBA{R: 0, G: 255, B: 0, A: 100},
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},
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},
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MenuItems: []konstructor.MenuItem{
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MenuItems: []entity.MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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@@ -63,12 +63,12 @@ func (d *Domain) InitMenu() {
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}
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}
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func (d *Domain) GetMenu(name string) konstructor.Menu {
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func (d *Domain) GetMenu(name string) entity.Menu {
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value, _ := d.MenuMap[name]
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return value
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}
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func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
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func (d *Domain) SetMenu(name string, menu entity.Menu) {
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d.MenuMap[name] = menu
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}
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14
konstructor/entity/entity.controller.go
Normal file
14
konstructor/entity/entity.controller.go
Normal file
@@ -0,0 +1,14 @@
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package entity
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import "github.com/hajimehoshi/ebiten"
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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30
konstructor/entity/entity.dialog.go
Normal file
30
konstructor/entity/entity.dialog.go
Normal file
@@ -0,0 +1,30 @@
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package entity
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import "image/color"
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type DialogMap map[string]Dialog
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type DialogLayout struct {
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Background string
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ChoiceFont FontLayout
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}
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type DialogChoice struct {
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ID string
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Label string
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Handler func()
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}
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type Dialog struct {
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CurrentSelected int
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Layout DialogLayout
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Choices []DialogChoice
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}
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func (dialog *Dialog) GetChoiceColor(i int) color.Color {
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if dialog.CurrentSelected == i {
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return dialog.Layout.ChoiceFont.SelectedColor
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} else {
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return dialog.Layout.ChoiceFont.Color
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}
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}
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10
konstructor/entity/entity.font.go
Normal file
10
konstructor/entity/entity.font.go
Normal file
@@ -0,0 +1,10 @@
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package entity
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import "image/color"
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type FontLayout struct {
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DPI float64
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Size float64
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Color color.Color
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SelectedColor color.Color
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}
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30
konstructor/entity/entity.menu.go
Normal file
30
konstructor/entity/entity.menu.go
Normal file
@@ -0,0 +1,30 @@
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package entity
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import "image/color"
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type MenuMap map[string]Menu
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type MenuLayout struct {
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Background string
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MenuItemFont FontLayout
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}
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type MenuItem struct {
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ID string
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Label string
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Handler func()
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}
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type Menu struct {
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CurrentSelected int
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Layout MenuLayout
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MenuItems []MenuItem
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}
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func (menu *Menu) GetMenuItemColor(i int) color.Color {
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if menu.CurrentSelected == i {
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return menu.Layout.MenuItemFont.SelectedColor
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} else {
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return menu.Layout.MenuItemFont.Color
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}
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}
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@@ -1,77 +1,65 @@
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package konstructor
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import (
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"github.com/hajimehoshi/ebiten"
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)
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type Position struct {
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X int
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Y int
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Z int
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}
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type RenderOptions struct {
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Image string
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Width int
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Height int
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}
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type ObjectType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Object struct {
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ID string
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Type ObjectType
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Position Position
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}
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type NPCType struct {
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ID string
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RenderOptions RenderOptions
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}
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type NPC struct {
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ID string
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Type NPCType
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Position Position
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}
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type Player struct {
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ID string
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RenderOptions RenderOptions
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Position Position
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}
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type ItemType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Item struct {
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ID string
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Type ItemType
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Position Position
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}
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type Playground struct {
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Background string
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Objects []Object
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NPCs []NPC
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Items []Item
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}
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type Level struct {
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ID string
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Name string
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Playgrounds []Playground
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}
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func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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func (e *Engine) PlaygroundUpdate() {
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e.Domain.GetLevel(e.KContext.CurrentLevel)
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}
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package entity
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type Position struct {
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X int
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Y int
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Z int
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}
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type RenderOptions struct {
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Image string
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Width int
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Height int
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}
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type ObjectType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Object struct {
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ID string
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Type ObjectType
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Position Position
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}
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type NPCType struct {
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ID string
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RenderOptions RenderOptions
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}
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type NPC struct {
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ID string
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Type NPCType
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Position Position
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}
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type Player struct {
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ID string
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RenderOptions RenderOptions
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Position Position
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}
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type ItemType struct {
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ID string
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RenderOptions RenderOptions
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}
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type Item struct {
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ID string
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Type ItemType
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Position Position
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}
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type Playground struct {
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Background string
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Objects []Object
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NPCs []NPC
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Items []Item
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}
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type Level struct {
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ID string
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Name string
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Playgrounds []Playground
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}
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11
konstructor/entity/entity.settings.go
Normal file
11
konstructor/entity/entity.settings.go
Normal file
@@ -0,0 +1,11 @@
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package entity
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type ScreenSettings struct {
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Width int
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Height int
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}
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type Settings struct {
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Name string
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Screen *ScreenSettings
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}
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@@ -1,4 +1,4 @@
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package konstructor
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package entity
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type KContextScreen struct {
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Type string
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@@ -1,73 +1,63 @@
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package konstructor
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import (
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"fmt"
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"reflect"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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type KeyMap struct {
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Up ebiten.Key
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Down ebiten.Key
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Right ebiten.Key
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Left ebiten.Key
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Action0 ebiten.Key
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Action1 ebiten.Key
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Action2 ebiten.Key
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Action3 ebiten.Key
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}
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type Controller struct {
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PressedKey ebiten.Key
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KeyMap KeyMap
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}
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func (c *Controller) Watch() {
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values := reflect.ValueOf(c.KeyMap)
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
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if inpututil.IsKeyJustPressed(key) {
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fmt.Printf("Key pressed: %s\n", key)
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c.PressedKey = key
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}
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}
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}
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func (c *Controller) Clear() {
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c.PressedKey = Controller{}.PressedKey
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}
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func (c *Controller) UpPressed() bool {
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return c.PressedKey == c.KeyMap.Up
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}
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func (c *Controller) DownPressed() bool {
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return c.PressedKey == c.KeyMap.Down
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}
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func (c *Controller) RightPressed() bool {
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return c.PressedKey == c.KeyMap.Right
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}
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func (c *Controller) LeftPressed() bool {
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return c.PressedKey == c.KeyMap.Left
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}
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func (c *Controller) Action0Pressed() bool {
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return c.PressedKey == c.KeyMap.Action0
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}
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func (c *Controller) Action1Pressed() bool {
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return c.PressedKey == c.KeyMap.Action1
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}
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|
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func (c *Controller) Action2Pressed() bool {
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return c.PressedKey == c.KeyMap.Action2
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}
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func (c *Controller) Action3Pressed() bool {
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return c.PressedKey == c.KeyMap.Action3
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}
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package konstructor
|
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|
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import (
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"fmt"
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"game/konstructor/entity"
|
||||
"reflect"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
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"github.com/hajimehoshi/ebiten/inpututil"
|
||||
)
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||||
|
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type Controller struct {
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PressedKey ebiten.Key
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KeyMap entity.KeyMap
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}
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|
||||
func (c *Controller) Watch() {
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values := reflect.ValueOf(c.KeyMap)
|
||||
|
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for i := 0; i < values.NumField(); i++ {
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key := values.Field(i).Interface().(ebiten.Key)
|
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if inpututil.IsKeyJustPressed(key) {
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fmt.Printf("Key pressed: %s\n", key)
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c.PressedKey = key
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}
|
||||
}
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||||
}
|
||||
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func (c *Controller) Clear() {
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c.PressedKey = Controller{}.PressedKey
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}
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||||
|
||||
func (c *Controller) UpPressed() bool {
|
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return c.PressedKey == c.KeyMap.Up
|
||||
}
|
||||
|
||||
func (c *Controller) DownPressed() bool {
|
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return c.PressedKey == c.KeyMap.Down
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||||
}
|
||||
|
||||
func (c *Controller) RightPressed() bool {
|
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return c.PressedKey == c.KeyMap.Right
|
||||
}
|
||||
|
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func (c *Controller) LeftPressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Left
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}
|
||||
|
||||
func (c *Controller) Action0Pressed() bool {
|
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return c.PressedKey == c.KeyMap.Action0
|
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}
|
||||
|
||||
func (c *Controller) Action1Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action1
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||||
}
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||||
|
||||
func (c *Controller) Action2Pressed() bool {
|
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return c.PressedKey == c.KeyMap.Action2
|
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}
|
||||
|
||||
func (c *Controller) Action3Pressed() bool {
|
||||
return c.PressedKey == c.KeyMap.Action3
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}
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||||
@@ -1,6 +1,7 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"game/konstructor/entity"
|
||||
"os"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
@@ -9,8 +10,8 @@ import (
|
||||
type Engine struct {
|
||||
Domain DomainInterface
|
||||
Controller *Controller
|
||||
Settings *Settings
|
||||
KContext *KContext
|
||||
Settings *entity.Settings
|
||||
KContext *entity.KContext
|
||||
}
|
||||
|
||||
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
@@ -1,6 +1,7 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"game/konstructor/entity"
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
@@ -11,28 +12,18 @@ type ContextInterface interface {
|
||||
|
||||
type DomainInterface interface {
|
||||
Init()
|
||||
GetMenu(name string) Menu
|
||||
SetMenu(name string, menu Menu)
|
||||
GetDialog(name string) Dialog
|
||||
SetDialog(name string, menu Dialog)
|
||||
GetLevel(index int) Level
|
||||
}
|
||||
|
||||
type ScreenSettings struct {
|
||||
Width int
|
||||
Height int
|
||||
}
|
||||
|
||||
type Settings struct {
|
||||
Name string
|
||||
Screen *ScreenSettings
|
||||
GetMenu(name string) entity.Menu
|
||||
SetMenu(name string, menu entity.Menu)
|
||||
GetDialog(name string) entity.Dialog
|
||||
SetDialog(name string, menu entity.Dialog)
|
||||
GetLevel(index int) entity.Level
|
||||
}
|
||||
|
||||
type Konstructor struct {
|
||||
Domain DomainInterface
|
||||
Controller *Controller
|
||||
Settings *Settings
|
||||
KContext *KContext
|
||||
Settings *entity.Settings
|
||||
KContext *entity.KContext
|
||||
}
|
||||
|
||||
func (k Konstructor) Init() {
|
||||
|
||||
@@ -1,39 +1,10 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/text"
|
||||
)
|
||||
|
||||
type DialogMap map[string]Dialog
|
||||
|
||||
type DialogLayout struct {
|
||||
Background string
|
||||
ChoiceFont FontLayout
|
||||
}
|
||||
|
||||
type DialogChoice struct {
|
||||
ID string
|
||||
Label string
|
||||
Handler func()
|
||||
}
|
||||
|
||||
type Dialog struct {
|
||||
CurrentSelected int
|
||||
Layout DialogLayout
|
||||
Choices []DialogChoice
|
||||
}
|
||||
|
||||
func (dialog *Dialog) GetChoiceColor(i int) color.Color {
|
||||
if dialog.CurrentSelected == i {
|
||||
return dialog.Layout.ChoiceFont.SelectedColor
|
||||
} else {
|
||||
return dialog.Layout.ChoiceFont.Color
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) DialogDraw(screen *ebiten.Image) {
|
||||
dialog := e.Domain.GetDialog(e.KContext.Screen.Value)
|
||||
|
||||
@@ -1,64 +1,35 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/text"
|
||||
)
|
||||
|
||||
type MenuMap map[string]Menu
|
||||
|
||||
type MenuLayout struct {
|
||||
Background string
|
||||
MenuItemFont FontLayout
|
||||
}
|
||||
|
||||
type MenuItem struct {
|
||||
ID string
|
||||
Label string
|
||||
Handler func()
|
||||
}
|
||||
|
||||
type Menu struct {
|
||||
CurrentSelected int
|
||||
Layout MenuLayout
|
||||
MenuItems []MenuItem
|
||||
}
|
||||
|
||||
func (menu *Menu) GetMenuItemColor(i int) color.Color {
|
||||
if menu.CurrentSelected == i {
|
||||
return menu.Layout.MenuItemFont.SelectedColor
|
||||
} else {
|
||||
return menu.Layout.MenuItemFont.Color
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) MenuDraw(screen *ebiten.Image) {
|
||||
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
|
||||
face := GetFontFace(menu.Layout.MenuItemFont)
|
||||
|
||||
for i, menu_item := range menu.MenuItems {
|
||||
color := menu.GetMenuItemColor(i)
|
||||
offset := int(menu.Layout.MenuItemFont.Size) * (i + 1)
|
||||
text.Draw(screen, menu_item.Label+"\n", face, 8, offset, color)
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) MenuUpdate() {
|
||||
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
|
||||
|
||||
if e.Controller.UpPressed() && menu.CurrentSelected != 0 {
|
||||
menu.CurrentSelected--
|
||||
}
|
||||
|
||||
if e.Controller.DownPressed() && menu.CurrentSelected != len(menu.MenuItems)-1 {
|
||||
menu.CurrentSelected++
|
||||
}
|
||||
|
||||
if e.Controller.Action0Pressed() {
|
||||
menu.MenuItems[menu.CurrentSelected].Handler()
|
||||
}
|
||||
|
||||
e.Domain.SetMenu(e.KContext.Screen.Value, menu)
|
||||
}
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/text"
|
||||
)
|
||||
|
||||
func (e *Engine) MenuDraw(screen *ebiten.Image) {
|
||||
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
|
||||
face := GetFontFace(menu.Layout.MenuItemFont)
|
||||
|
||||
for i, menu_item := range menu.MenuItems {
|
||||
color := menu.GetMenuItemColor(i)
|
||||
offset := int(menu.Layout.MenuItemFont.Size) * (i + 1)
|
||||
text.Draw(screen, menu_item.Label+"\n", face, 8, offset, color)
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Engine) MenuUpdate() {
|
||||
menu := e.Domain.GetMenu(e.KContext.Screen.Value)
|
||||
|
||||
if e.Controller.UpPressed() && menu.CurrentSelected != 0 {
|
||||
menu.CurrentSelected--
|
||||
}
|
||||
|
||||
if e.Controller.DownPressed() && menu.CurrentSelected != len(menu.MenuItems)-1 {
|
||||
menu.CurrentSelected++
|
||||
}
|
||||
|
||||
if e.Controller.Action0Pressed() {
|
||||
menu.MenuItems[menu.CurrentSelected].Handler()
|
||||
}
|
||||
|
||||
e.Domain.SetMenu(e.KContext.Screen.Value, menu)
|
||||
}
|
||||
13
konstructor/konstructor.screen.playground.go
Normal file
13
konstructor/konstructor.screen.playground.go
Normal file
@@ -0,0 +1,13 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
|
||||
e.Domain.GetLevel(e.KContext.CurrentLevel)
|
||||
}
|
||||
|
||||
func (e *Engine) PlaygroundUpdate() {
|
||||
e.Domain.GetLevel(e.KContext.CurrentLevel)
|
||||
}
|
||||
@@ -1,53 +1,46 @@
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"image"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
|
||||
"image/color"
|
||||
_ "image/png"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/examples/resources/fonts"
|
||||
"golang.org/x/image/font"
|
||||
"golang.org/x/image/font/opentype"
|
||||
)
|
||||
|
||||
func LoadImage(path string) *ebiten.Image {
|
||||
|
||||
file, err := ioutil.ReadFile(path)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
img, _, err := image.Decode(bytes.NewReader(file))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
out, err := ebiten.NewImageFromImage(img, 0)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
type FontLayout struct {
|
||||
DPI float64
|
||||
Size float64
|
||||
Color color.Color
|
||||
SelectedColor color.Color
|
||||
}
|
||||
|
||||
func GetFontFace(layout FontLayout) font.Face {
|
||||
tt, _ := opentype.Parse(fonts.MPlus1pRegular_ttf)
|
||||
face, _ := opentype.NewFace(tt, &opentype.FaceOptions{
|
||||
Size: layout.DPI,
|
||||
DPI: layout.Size,
|
||||
Hinting: font.HintingVertical,
|
||||
})
|
||||
return face
|
||||
}
|
||||
package konstructor
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"game/konstructor/entity"
|
||||
"image"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
|
||||
_ "image/png"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/examples/resources/fonts"
|
||||
"golang.org/x/image/font"
|
||||
"golang.org/x/image/font/opentype"
|
||||
)
|
||||
|
||||
func LoadImage(path string) *ebiten.Image {
|
||||
|
||||
file, err := ioutil.ReadFile(path)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
img, _, err := image.Decode(bytes.NewReader(file))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
out, err := ebiten.NewImageFromImage(img, 0)
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func GetFontFace(layout entity.FontLayout) font.Face {
|
||||
tt, _ := opentype.Parse(fonts.MPlus1pRegular_ttf)
|
||||
face, _ := opentype.NewFace(tt, &opentype.FaceOptions{
|
||||
Size: layout.DPI,
|
||||
DPI: layout.Size,
|
||||
Hinting: font.HintingVertical,
|
||||
})
|
||||
return face
|
||||
}
|
||||
12
main.go
12
main.go
@@ -3,15 +3,15 @@ package main
|
||||
import (
|
||||
"game/domain"
|
||||
"game/konstructor"
|
||||
"game/konstructor/entity"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
func main() {
|
||||
|
||||
k := konstructor.Konstructor{
|
||||
KContext: &konstructor.KContext{
|
||||
Screen: konstructor.KContextScreen{
|
||||
KContext: &entity.KContext{
|
||||
Screen: entity.KContextScreen{
|
||||
Type: "playground",
|
||||
Value: "",
|
||||
},
|
||||
@@ -28,7 +28,7 @@ func main() {
|
||||
},
|
||||
},
|
||||
Controller: &konstructor.Controller{
|
||||
KeyMap: konstructor.KeyMap{
|
||||
KeyMap: entity.KeyMap{
|
||||
Up: ebiten.KeyUp,
|
||||
Down: ebiten.KeyDown,
|
||||
Right: ebiten.KeyRight,
|
||||
@@ -39,9 +39,9 @@ func main() {
|
||||
Action3: ebiten.KeyEscape,
|
||||
},
|
||||
},
|
||||
Settings: &konstructor.Settings{
|
||||
Settings: &entity.Settings{
|
||||
Name: "Game",
|
||||
Screen: &konstructor.ScreenSettings{
|
||||
Screen: &entity.ScreenSettings{
|
||||
Width: 640,
|
||||
Height: 480,
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user