initial commit
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24
domain/context.go
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24
domain/context.go
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package domain
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type User struct {
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name string
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}
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type Player struct {
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name string
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}
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type GameField struct {
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Level Level
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LevelSection LevelSection
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}
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type Context struct {
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Player Player
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User User
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GameField GameField
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}
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func CreateContext() Context {
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return Context{}
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}
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26
domain/domain.go
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26
domain/domain.go
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package domain
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type ControllerInterface interface {
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}
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type PresenterInterface interface {
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}
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type Domain struct {
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Context Context
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Controller ControllerInterface
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Presenter PresenterInterface
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}
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func (d Domain) Init() {
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menu_manager := MenuManager{}
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menu_manager.Init()
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// level_manager := LevelManager{}
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screen_manager := ScreenManager{}
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screen_manager.GetCurrent()
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}
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func (d Domain) Start() {
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}
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27
domain/level.go
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27
domain/level.go
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@@ -0,0 +1,27 @@
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package domain
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type LevelSection struct {
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}
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type Level struct {
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LevelSections []LevelSection
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}
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type LevelManager struct {
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}
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func (lm LevelManager) Create(screens []LevelSection) Level {
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return Level{
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LevelSections: screens,
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}
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}
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func (lm LevelManager) List() []Level {
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return []Level{
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lm.Create(LevelOne()),
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}
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}
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func (lm LevelManager) Get() Level {
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return Level{}
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}
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5
domain/level.one.go
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5
domain/level.one.go
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@@ -0,0 +1,5 @@
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package domain
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func LevelOne() []LevelSection {
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return []LevelSection{}
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}
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54
domain/menu.go
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54
domain/menu.go
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@@ -0,0 +1,54 @@
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package domain
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type MenuItem struct {
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ID string
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Label string
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Handler func()
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}
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type Menu struct {
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MenuItems []MenuItem
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}
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type MenuManager struct {
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MainMenu Menu
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GameMenu Menu
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}
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func createMenu(menuItems []MenuItem) Menu {
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menu := Menu{
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MenuItems: menuItems,
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}
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return menu
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}
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func (mm MenuManager) Init() {
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mo := MenuOperation{}
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mm.MainMenu = createMenu([]MenuItem{
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{
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ID: "new",
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Label: "New Game",
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Handler: mo.StartGame,
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},
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{
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ID: "load",
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Label: "Load Game",
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Handler: mo.LoadtGame,
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},
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})
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mm.GameMenu = createMenu([]MenuItem{
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{
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ID: "save",
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Label: "Save Game",
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Handler: mo.SaveGame,
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},
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{
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ID: "close",
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Label: "Close Game",
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Handler: mo.CloseGame,
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},
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})
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}
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16
domain/menu.operation.go
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16
domain/menu.operation.go
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package domain
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type MenuOperation struct {
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}
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func (mo MenuOperation) CloseGame() {
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}
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func (mo MenuOperation) LoadtGame() {
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}
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func (mo MenuOperation) SaveGame() {
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}
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func (mo MenuOperation) StartGame() {
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}
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13
domain/screen.go
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13
domain/screen.go
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@@ -0,0 +1,13 @@
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package domain
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type Screen struct {
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Controller ControllerInterface
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}
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type ScreenManager struct {
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Context Context
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}
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func (sm ScreenManager) GetCurrent() Screen {
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return Screen{}
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}
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