introduce enums as map keys

This commit is contained in:
2023-07-07 00:56:33 +02:00
parent 415a564317
commit faa6f00891
15 changed files with 52 additions and 31 deletions

View File

@@ -4,9 +4,13 @@ import (
"game/konstructor"
)
const (
DialogTest konstructor.DialogMapKey = "DialogTest"
)
func (d *Domain) InitDialog() {
d.DialogMap = konstructor.DialogMap{
"TestDialog": {
DialogTest: {
Layout: konstructor.DialogLayout{
ChoiceFont: GetDefaultFontLayout(),
},
@@ -28,11 +32,11 @@ func (d *Domain) GetDialogMap() konstructor.DialogMap {
return d.DialogMap
}
func (d *Domain) GetDialog(name string) konstructor.Dialog {
func (d *Domain) GetDialog(name konstructor.DialogMapKey) konstructor.Dialog {
value, _ := d.DialogMap[name]
return value
}
func (d *Domain) SetDialog(name string, dialog konstructor.Dialog) {
func (d *Domain) SetDialog(name konstructor.DialogMapKey, dialog konstructor.Dialog) {
d.DialogMap[name] = dialog
}

View File

@@ -10,7 +10,7 @@ func (d *Domain) GetItemTypeMap() konstructor.ItemTypeMap {
return d.ItemTypeMap
}
func (d *Domain) GetItemType(name string) konstructor.ItemType {
func (d *Domain) GetItemType(name konstructor.ItemTypeMapKey) konstructor.ItemType {
value, _ := d.ItemTypeMap[name]
return value
}

View File

@@ -6,9 +6,14 @@ import (
"os"
)
const (
MainMenu konstructor.MenuMapKey = "MainMenu"
GameMenu konstructor.MenuMapKey = "GameMenu"
)
func (d *Domain) InitMenu() {
d.MenuMap = konstructor.MenuMap{
"MainMenu": {
MainMenu: {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: GetDefaultFontLayout(),
@@ -31,7 +36,7 @@ func (d *Domain) InitMenu() {
},
},
},
"GameMenu": {
GameMenu: {
CurrentSelected: 0,
Layout: konstructor.MenuLayout{
MenuItemFont: GetDefaultFontLayout(),
@@ -56,12 +61,12 @@ func (d *Domain) GetMenuMap() konstructor.MenuMap {
return d.MenuMap
}
func (d *Domain) GetMenu(name string) konstructor.Menu {
func (d *Domain) GetMenu(name konstructor.MenuMapKey) konstructor.Menu {
value, _ := d.MenuMap[name]
return value
}
func (d *Domain) SetMenu(name string, menu konstructor.Menu) {
func (d *Domain) SetMenu(name konstructor.MenuMapKey, menu konstructor.Menu) {
d.MenuMap[name] = menu
}

View File

@@ -10,7 +10,7 @@ func (d *Domain) GetNPCTypeMap() konstructor.NPCTypeMap {
return d.NPCTypeMap
}
func (d *Domain) GetNPCType(name string) konstructor.NPCType {
func (d *Domain) GetNPCType(name konstructor.NPCTypeMapKey) konstructor.NPCType {
value, _ := d.NPCTypeMap[name]
return value
}

View File

@@ -19,7 +19,7 @@ func (d *Domain) GetObjectTypeMap() konstructor.ObjectTypeMap {
return d.ObjectTypeMap
}
func (d *Domain) GetObjectType(name string) konstructor.ObjectType {
func (d *Domain) GetObjectType(name konstructor.ObjectTypeMapKey) konstructor.ObjectType {
value, _ := d.ObjectTypeMap[name]
return value
}