package easy_ebitengine import ( "game/konstructor" "github.com/hajimehoshi/ebiten" ) func (e *Engine) PlaygroundUpdate() { level := e.Domain.GetLevel(e.KContext.CurrentLevel) e.Domain.Process(konstructor.DomainProcessArgs{ Level: &level, KContext: e.KContext, }) } func (e *Engine) PlaygroundDraw(screen *ebiten.Image) { e.PlaygroundBackgroundDraw(screen) e.PlaygroundPlatformsDraw(screen) e.PlaygroundItemsDraw(screen) e.PlaygroundNPCsDraw(screen) e.PlaygroundDefaultPlayerDraw(screen) } func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) { playground := e.GetPlayground() render := playground.Render screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{}) } func (e *Engine) PlaygroundPlatformsDraw(screen *ebiten.Image) { playground := e.GetPlayground() geoM := ebiten.GeoM{} for _, platform := range playground.Platforms { render := platform.Type.Render geoM.Reset() geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y)) screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{ GeoM: geoM, }) } } func (e *Engine) PlaygroundItemsDraw(screen *ebiten.Image) { playground := e.GetPlayground() geoM := ebiten.GeoM{} for _, platform := range playground.Items { render := platform.Type.Render geoM.Reset() geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y)) screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{ GeoM: geoM, }) } } func (e *Engine) PlaygroundNPCsDraw(screen *ebiten.Image) { playground := e.GetPlayground() geoM := ebiten.GeoM{} for _, platform := range playground.NPCs { render := platform.Type.Render geoM.Reset() geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y)) screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{ GeoM: geoM, }) } } func (e *Engine) PlaygroundDefaultPlayerDraw(screen *ebiten.Image) { player := e.Domain.GetDefaultPlayer() geoM := ebiten.GeoM{} render := player.Type.Render geoM.Reset() geoM.Translate(float64(player.Position.X), float64(player.Position.Y)) screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{ GeoM: geoM, }) } func (e *Engine) GetPlayground() konstructor.Playground { level := e.Domain.GetLevel(e.KContext.CurrentLevel) return level.Playgrounds[e.KContext.CurrentPlayground] }