package engine import "game/konstructor/entity" func (e *Engine) AddToInventory(item *entity.Item) { e.Domain.AddToInventory(item) } func (e *Engine) RemoveFromInventory(item *entity.Item) { e.Domain.RemoveFromInventory(item) } func (e *Engine) UseInventoryItem(item *entity.Item) { e.Domain.UseInventoryItem(item) }