package konstructor import ( "log" "github.com/hajimehoshi/ebiten" ) type ContextInterface interface { } type DomainInterface interface { GetMenuMap() MenuMap Init() } type ScreenSettings struct { Width int Height int } type Settings struct { Name string Screen *ScreenSettings } type Konstructor struct { Domain DomainInterface Controller *Controller Settings *Settings } func (k Konstructor) Init() { ebiten.SetWindowSize(k.Settings.Screen.Width, k.Settings.Screen.Height) ebiten.SetWindowTitle(k.Settings.Name) if err := ebiten.RunGame(&Engine{ Konstructor: &k, Logic: &Logic{ Konstructor: &k, }, }); err != nil { log.Fatal(err) } }