package engine import ( "game/konstructor/entity" "github.com/hajimehoshi/ebiten" ) type EngineWrapper struct { Engine Engine } func (ew *EngineWrapper) Init(options entity.EngineOptions) { ew.Engine = Engine{ KContext: options.KContext, Domain: options.Domain, Settings: options.Settings, } ebiten.SetWindowSize(options.Settings.Screen.Width, options.Settings.Screen.Height) ebiten.SetWindowTitle(options.Settings.Name) } func (ew *EngineWrapper) Run() { ebiten.RunGame(&ew.Engine) }