package main import ( "game/domain" "game/konstructor" "game/konstructor/engine" "game/konstructor/entity" "github.com/hajimehoshi/ebiten" ) func main() { k := konstructor.Konstructor{ EngineWrapper: &engine.EngineWrapper{}, Domain: &domain.Domain{ Context: domain.Context{ PlayerState: domain.PlayerState{ Name: "Player One", }, User: domain.User{ Name: "John Doe", }, }, }, KContext: &entity.KContext{ ScreenType: "menu", ScreenValue: "MainMenu", CurrentLevel: 0, }, Settings: &entity.Settings{ Name: "Game", Screen: &entity.ScreenSettings{ Width: 640, Height: 480, }, KeyMap: entity.KeyMap{ Up: ebiten.KeyUp, Down: ebiten.KeyDown, Right: ebiten.KeyRight, Left: ebiten.KeyLeft, Action0: ebiten.KeySpace, Action1: ebiten.KeyAlt, Action2: ebiten.KeyControl, Action3: ebiten.KeyEscape, }, }, } k.Init() }