package konstructor import ( "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/text" ) func (e *Engine) DialogDraw(screen *ebiten.Image) { dialog := e.Domain.GetDialog(e.KContext.Screen.Value) face := GetFontFace(dialog.Layout.ChoiceFont) for i, choice := range dialog.Choices { offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1) text.Draw(screen, choice.Label+"\n", face, 8, offset, dialog.GetChoiceColor(i)) } } func (e *Engine) DialogUpdate() { dialog := e.Domain.GetDialog(e.KContext.Screen.Value) if e.Controller.UpPressed() && dialog.CurrentSelected != 0 { dialog.CurrentSelected-- } if e.Controller.DownPressed() && dialog.CurrentSelected != len(dialog.Choices)-1 { dialog.CurrentSelected++ } if e.Controller.Action0Pressed() { dialog.Choices[dialog.CurrentSelected].Handler() } e.Domain.SetDialog(e.KContext.Screen.Value, dialog) }